Answer:
100 N is the answer of the question
Answer:F=1.7802
Explanation:
Since we've been given the mass to be .18kg,we are asked to find the Force of which the formulae is
F=ma where f-force,m-mass and a-acceleration due to gravity
So we can just substitute
F-?.m=.18 and a9.89
F=.18×9.89
F=1.7802N
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
you change the direction of the magnetic field.
Explanation:
Because the magnetic field created by the electric current in the wire is changing directions around the wire, it will repel both poles of the magnet by bending away from the wire.