Source localization in ocean acoustics is posed as a machine learning problem in which data-driven methods learn source ranges directly from observed acoustic data: True.
<h3>What is machine learning?</h3>
Machine learning (ML) is also known as artificial intelligence (AI) and it can be defined as a subfield in computer science which typically focuses on the use of computer algorithms, data-driven techniques (methods) and technologies to develop a smart computer-controlled robot that has the ability to automatically perform and manage tasks that are exclusively meant for humans or solved by using human intelligence.
In Machine learning (ML), data-driven techniques (methods) are used to learn source ranges directly from observed acoustic data in a bid to proffer solutions to source localization in ocean acoustics.
In conclusion, a normalized sample covariance matrix (SCM) is constructed and used as the input, especially after pre-processing the pressure that's received by a vertical linear array in Machine learning (ML).
Read more on machine learning here: brainly.com/question/25523571
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<u>Explanation:</u>
Velocity of B₁ = 4.3m/s
Velocity of B₂ = -4.3m/s
For perfectly elastic collision:, momentum is conserved

where,
m₁ = mass of Ball 1
m₂ = mass of Ball 2
v₁ = initial velocity of Ball 1
v₂ = initial velocity of ball 2
v'₁ = final velocity of ball 1
v'₂ = final velocity of ball 2
The final velocity of the balls after head on elastic collision would be

Substituting the velocities in the equation

If the masses of the ball is known then substitute the value in the above equation to get the final velocity of the ball.
Answer:
define 1 second time
One second is the time that elapses during 9,192,631,770 (9.192631770 x 10 9 ) cycles of the radiation produced by the transition between two levels of the cesium 133 atom. ... One second is equal to 1/86,400 of a mean solar day.
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