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maria [59]
3 years ago
14

A force is a push or pull. O A. True O B. False

Physics
2 answers:
charle [14.2K]3 years ago
6 0
Is true ::::::::::::
WARRIOR [948]3 years ago
3 0
It’s true because a force can be pushing an object or it can be pulling an object.
You might be interested in
Newton’s second law of motion addresses the relationship between what two variables that influence the force on a body?
IgorC [24]

Newton’s Second Law concerns the generation of force based on an object’s mass and acceleration, as described by the equation F=ma.

Hope this helps!

8 0
3 years ago
Read 2 more answers
What is the quantity of motion ??
horsena [70]

Answer:

The quantity of motion is the measure of the same, arise from the velocity and quantity of matter conjointly. In other words, rather than defining the quantity of motion of a given object as simply the kinematic velocity v of the object, he defined it as the product mv, where m is the mass of the object.

Explanation:

3 0
3 years ago
A person must pull a rope 20 meters with a force of 200 N what is the work input?
tatiyna
Work done = force * distance
work done = 200 * 20
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4 0
3 years ago
A car is parked on a steep incline, making an angle of 37.0° below the horizontal and overlooking the ocean, when its brakes fai
patriot [66]

Answer:

a) The speed of the car when it reaches the edge of the cliff is 19.4 m/s

b) The time it takes the car to reach the edge is 4.79 s

c) The velocity of the car when it lands in the ocean is 31.0 m/s at 60.2º below the horizontal

d) The total time interval the car is in motion is 6.34 s

e) The car lands 24 m from the base of the cliff.

Explanation:

Please, see the figure for a description of the situation.

a) The equation for the position of an accelerated object moving in a straight line is as follows:

x =x0 + v0 * t + 1/2 a * t²

where:

x = position of the car at time t

x0 = initial position

v0 = initial velocity

t = time

a = acceleration

Since the car starts from rest and the origin of the reference system is located where the car starts moving, v0 and x0 = 0. Then, the position of the car will be:

x = 1/2 a * t²

With the data we have, we can calculate the time it takes the car to reach the edge and with that time we can calculate the velocity at that point.

46.5 m = 1/2 * 4.05 m/s² * t²

2* 46.5 m / 4.05 m/s² = t²

<u>t = 4.79 s </u>

The equation for velocity is as follows:

v = v0  + a* t

Where:

v = velocity

v0 =  initial velocity

a = acceleration

t = time

For the car, the velocity will be

v = a * t

at the edge, the velocity will be:

v = 4.05 m/s² * 4.79 s = <u>19.4 m/s</u>

b) The time interval was calculated above, using the equation of  the position:

x = 1/2 a * t²

46.5 m = 1/2 * 4.05 m/s² * t²

2* 46.5 m / 4.05 m/s² = t²

t = 4.79 s

c) When the car falls, the position and velocity of the car are given by the following vectors:

r = (x0 + v0x * t, y0 + v0y * t + 1/2 * g * t²)

v =(v0x, v0y + g * t)

Where:

r = position vector

x0 = initial horizontal position

v0x = initial horizontal velocity

t = time

y0 = initial vertical position

v0y = initial vertical velocity

g = acceleration due to gravity

v = velocity vector

First, let´s calculate the initial vertical and horizontal velocities (v0x and v0y). For this part of the problem let´s place the center of the reference system where the car starts falling.

Seeing the figure, notice that the vectors v0x and v0y form a right triangle with the vector v0. Then, using trigonometry, we can calculate the magnitude of each velocity:

cos -37.0º = v0x / v0

(the angle is negative because it was measured clockwise and is below the horizontal)

(Note that now v0 is the velocity the car has when it reaches the edge. it was calculated in a) and is 19,4 m/s)

v0x = v0 * cos -37.0 = 19.4 m/s * cos -37.0º = 15.5 m/s

sin 37.0º = v0y/v0

v0y = v0 * sin -37.0 = 19.4 m/s * sin -37.0 = - 11. 7 m/s

Now that we have v0y, we can calculate the time it takes the car to land in the ocean, using the y-component of the vector "r final" (see figure):

y = y0 + v0y * t + 1/2 * g * t²

Notice in the figure that the y-component of the vector "r final" is -30 m, then:

-30 m = y0 + v0y * t + 1/2 * g * t²

According to our reference system, y0 = 0:

-30 m = v0y * t + 1/2 g * t²

-30 m = -11.7 m/s * t - 1/2 * 9.8 m/s² * t²

0 = 30 m - 11.7 m/s * t - 4.9 m/s² * t²

Solving this quadratic equation:

<u>t = 1.55 s</u> ( the other value was discarded because it was negative).

Now that we have the time, we can calculate the value of the y-component of the velocity vector when the car lands:

vy = v0y + g * t

vy = - 11. 7 m/s - 9.8 m/s² * 1.55s = -26.9 m/s

The x-component of the velocity vector is constant, then, vx = v0x = 15.5 m/s (calculated above).

The velocity vector when the car lands is:

v = (15.5 m/s, -26.9 m/s)

We have to express it in magnitude and direction, so let´s find the magnitude:

|v| = \sqrt{(15.5 m/s)^{2} + (-26.9 m/s)^{2}} = 31.0m/s

To find the direction, let´s use trigonometry again:

sin α = vy / v

sin α = 26.9 m/s / 31.0 m/s

α = 60.2º

(notice that the angle is measured below the horizontal, then it has to be negative).

Then, the vector velocity expressed in terms of its magnitude and direction is:

vy = v * sin -60.2º

vx = v * cos -60.2º

v = (31.0 m/s cos -60.2º, 31.0 m/s sin -60.2º)

<u>The velocity is 31.0 m/s at 60.2º below the horizontal</u>

d) The total time the car is in motion is the sum of the falling and rolling time. This times where calculated above.

total time = falling time + rolling time

total time = 1,55 s + 4.79 s = <u>6.34 s</u>

e) Using the equation for the position vector, we have to find "r final 1" (see figure):

r = (x0 + v0x * t, y0 + v0y * t + 1/2 * g * t²)

Notice that the y-component is 0 ( figure)

we have already calculated the falling time and the v0x. The initial position x0 is 0. Then.

r final 1 = ( v0x * t, 0)

r final 1 = (15.5 m/s * 1.55 s, 0)

r final 1 = (24.0 m, 0)

<u>The car lands 24 m from the base of the cliff.</u>

PHEW!, it was a very complete problem :)

5 0
2 years ago
Sylvia and Jadon now want to work a problem. Imagine a puck of mass 0.5 kg moving in a circular simulation. Suppose that the ten
leva [86]

Answer:

Tangential speed, v = 2.64 m/s

Explanation:

Given that,

Mass of the puck, m = 0.5 kg

Tension acting in the string, T = 3.5 N

Radius of the circular path, r = 1 m

To find,

The tangential speed of the puck.

Solution,

The centripetal force acting in the string is balanced by the tangential speed of the puck. The expression for the centripetal force is given by :

F=\dfrac{mv^2}{r}

v=\sqrt{\dfrac{Fr}{m}}

v=\sqrt{\dfrac{3.5\ N\times 1\ m}{0.5\ kg}}

v = 2.64 m/s

Therefore, the tangential speed of the puck is 2.64 m/s.

3 0
3 years ago
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