<span>Density is entirely unrelated to an object's size. It is a property of a given</span>
<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.
It would be C. the color of the pot. its pretty obvious that i would not effect the project.
The linear velocity of a rotating object is the product of the angular velocity and the radius of the circular motion. Angular velocity is the rate of the change of angular displacement of a body that is in a circular motion. It is a vector quantity so it consists of a magnitude and direction. From the problem, the angular velocity is 5.9 rad per second and the radius is given as 12 centimeters. We calculate as follows:
Linear velocity = angular velocity (radius)
Linear velocity = 5.9 (12 ) = 70.8 cm / s
The linear velocity of the body in motion is 70.8 centimeters per second or 0.708 meters per second.