The four distinct charges' combined potentials make up the potential in the square's center. The amount of the charge and the distance from the charge both affect the potential caused by a point charge.
Therefore, the center's total potential is V=4V1=ks4 q.
<h3>What is a charge?</h3>
Due to the physical characteristic of electric charge, charged material experiences a force when it is exposed to an electromagnetic field. An object that has no net charge is said to be neutral. Classical electrodynamics is the name given to an earlier theory of the interactions of charged particles.
You can have positive or negative electric charges (commonly carried by protons and electrons respectively). opposing charges attract one another whereas similar charges repel one another.
To learn more about charge from the given link:
brainly.com/question/9194793
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Answer:71 dB
Explanation:
Given
sound Level 
distance 
From sound Intensity





we know Intensity 




Sound level corresponding to 



You do not doubt it. The third Law of Newton really works. I would say it is the most reliable law of the Universe. Action and reaction. It is not subject to special conditions, it works always. If an object exerts a force over other object, the second object exerts a force of equal magnitude but in the opposed direction over the first.
So, the answer, undoubtedly, is that the ball exerts a force of 0.5 N over Alices's foot as she kicks it.
It won't be able to mix because one will not get evaporated and it wont go together
-- We know that the y-component of acceleration is the derivative of the
y-component of velocity.
-- We know that the y-component of velocity is the derivative of the
y-component of position.
-- We're given the y-component of position as a function of time.
So, finding the velocity and acceleration is simply a matter of differentiating
the position function ... twice.
Now, the position function may look big and ugly in the picture. But with the
exception of 't' , everything else in the formula is constants, so we don't even
need any fancy processes of differentiation. The toughest part of this is going
to be trying to write it out, given the text-formatting capabilities of the wonderful
envelope-pushing website we're working on here.
From the picture . . . . . y (t) = (1/2) (a₀ - g) t² - (a₀ / 30t₀⁴ ) t⁶
First derivative . . . y' (t) = (a₀ - g) t - 6 (a₀ / 30t₀⁴ ) t⁵ = (a₀ - g) t - (a₀ / 5t₀⁴ ) t⁵
There's your velocity . . . /\ .
Second derivative . . . y'' (t) = (a₀ - g) - 5 (a₀ / 5t₀⁴ ) t⁴ = (a₀ - g) - (a₀ /t₀⁴ ) t⁴
and there's your acceleration . . . /\ .
That's the one you're supposed to graph.
a₀ is the acceleration due to the model rocket engine thrust
combined with the mass of the model rocket
'g' is the acceleration of gravity ... 9.8 m/s² or 32.2 ft/sec²
t₀ is how long the model rocket engine burns
Pick, or look up, some reasonable figures for a₀ and t₀
and you're in business.
The big name in model rocketry is Estes. Their website will give you
all the real numbers for thrust and burn-time of their engines, if you
want to follow it that far.