Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
the planes wings are lifting at an angle to gravity so the plane isn't lifting as much against gravity when it banks. some of the wing lift is going into turning the plane. :) so it needs more lift to bank and stay up
Explanation:
Answer:
The answer is 13 however make sure if they ask for a certain measurement like meter answer it by saying 13 meters.
Explanation:
This basically turns into basic algebra if you know the formula for work. The formula for work is W=F*d
Here are the variables that you know 650J=50N*d so you need d.
All you do is divide 650J by 50N and you get a total of 13 (meters since I don't know what they want you to put it in).
A)We know the formula of the angular speed is ω = 2π / TWhere T is the time period.When second hand completes one revolution then the time taken is 60s.So T = 60sThen the angular speed of the second hand is ω= 2π / (60s) = 0.1047 rad/sb)When the minute hand completes one revolution the time taken is T = 1 hr = 3600sThen the angular speed of the minute hand is ω =(2π) / (3600s) = 0.001745 rad/sc)When the hour hand completes one revolution then the timeperiod is T = 12hrs = (12)(3600)sThen the angular speed of the hour hand is ω =(2π) / [(12)(3600)s] = 1.45444 x 10^-4 rad/s
Answer:
e = Δφ / Δt induced emf is proportional to enclosed flux
Also φ = B * A flux is proportional to area and enclosed field
If the induced emf e increases with time than the flux and hence the magnetic field is increasing with time (replace B with G)
Since e = ΔG * A / Δt if e is linear then G must also be linear and be proportional to the time