A problem that will be handled by a procedure is described by an input-output specification.
<h3>What is input and output specification?</h3>
- An input-output specification outlines the issue that a procedure will try to solve. The input part and the output part are its two components.
- The input component outlines the kind of data object that should be provided for each actual argument as well as any presumptions that the process might make.
- A technical specification known as an output specification defines the project scope primarily through performance-based requirements.
- It is used to assess technical compliance and serves as the technical cornerstone of both the procurement and delivery phases.
- Known as classical specifications, they outline the precise services to be provided, sometimes in great detail, along with the standard you must meet and the approach you must take to meet the standard.
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Answer:
Planned maintenance refers to any scheduled activity carried out to check a machine is working ok and diagnose procedures to fix it if need it. On the other hand, predictive mainteance is all the techniques which help to define if a machine requires or not maintenance activities so far.
Explanation:
Planned maintenance is based on preventive routines to ensure a machine is working in acceptable conditions and at the same time prevent them to change to risky values performing acticities like parts replacement, cleaning, etc. The key of this maintenance is schedule, that is to say, is a maintenance that has to be carried out constantly each certain time. Predictive maintenance is different because it is used to define if a machie needs any kind of inspection or if, on the contrary, the machine can continue operating without any intervention. The good point about predictive maintenance is the capability of telling when a maintenance is required and when is no necessarily required which is ideal to save costs.
Sound (like music and background sound) and detail. The music and background sound is what sets the mood for the game. In horror games, the sound is sometimes uneasy to make the player feel anxious, and when something chases you the music turns into fast-pace and making the player scared and feel that adrenaline. The detail also is a great factor. The more realistic a game is, the more it feels like real life and determines if the player will get a real reaction from the game.
Answer:
maneuverability
Explanation:
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