Nope anyway marry Christmas
        
             
        
        
        
There are web sites and videos that stand ready to show you how to bisect an angle. 
The basic idea is that you draw an arc through both rays so that the points of intersection are the same distance from the vertex. Then, you construct a perpendicular bisector of the segment between those intersection points. That will bisect the angle.
For (3), you bisect each of the angles made by the original bisector. (1/2 of 1/2 = 1/4)
        
             
        
        
        
Hi, you've asked an incomplete question. However, I inferred you need a brief explanation about The Collatz conjecture.
<u>Explanation:</u>
Put simply, what the Collatz conjecture unsolved problem entails is that if any positive number is picked and it is:
-  An even number (eg 2, 4, 6,...), then if they are divided by 2,  the new number gotten should undergo the same process (that is to be divided by 2), it is believed your calculation would finally end up at 1. For example, let's pick the number 6, (6÷2=4; repeating the process 4÷2=<u>1</u>)
- An odd number, then if they are multiplied by 3 and 1 is added to the result, it is believed that your calculation would finally end up at 1.