Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Given:
The given value is
.
To find:
The value of the given expression by using the Binomial approximation.
Explanation:
We have,

It can be written as:

![[\because (1+x)^n=1+nx]](https://tex.z-dn.net/?f=%5B%5Cbecause%20%281%2Bx%29%5En%3D1%2Bnx%5D)


Therefore, the approximate value of the given expression is 1.0002.
The answer is A 0 degrees is the freezing point of water
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In theory, yes. The 2 problems are the materials used for clinical thermometers, & the temperature capacity of the clinical thermometer. If anything, change the material & extend the measurement threshold. At that point, it wouldn´t be used for clinical garbage anymore.