From the equations of linear motion,
v² = u² + 2as where v is the final velocity, u is the initial velocity and a is the gravitational acceleration, and s is the displacement,
Thus, v² = u² -2gs, but v=0
hence, u² = 2gs
= 2×9.81×0.43
= 8.4366
u = √8.4366
=2.905 m/s
Hence the initial velocity is 2.905 m/s
Then using the equation v= u +gt .
Therefore, v = u -gt. (-g because the player is jumping against the gravity)
but, v = 0
Thus, u= gt
Hence, t = u/g
= 2.905/9.81
= 0.296 seconds
Answer:
D) 763 nm
Explanation:
Calculation for the wavelength of light
Using this formula
Wavelength of light=Delta Y*Distance / Length
Where,
Delta Y represent the 2nd order bright fringe
Length represent the distance between both the slits and the screen
Distance represent the Distance between the slits
Let note that cm to m = (4.2) x 10^-2 and mm to m= ( 0.0400x 10^-3)
Now Let plug in the formula
Wavelength of light=[(4.2 x 10^-2m)(0.0400 x 10^-3m) / 2(1.1m)]*10^-7 meters
Wavelength of light=[(0.042m) (0.0004m)/2.2m]*10^-7 meters
Wavelength of light =(0.0000168m/2.2m)*10^-7 meters
Wavelength of light =7.63 *10^-7 meters
Wavelength of light =763 nm
Therefore the Wavelength of light will be 763 nm
Answer:
1 angstrom = 0.1nm
5000 angstrom = 5000/1 × 0.1nm
<h3>= 500nm</h3>

5000 angstrom = 5000 × 1 × 10^-10
<h3>= 5 × 10^-7 m</h3>
Hope this helps you