Answer:
x-component of velocity: 7.5 m/s
y-component of velocity: 13 m/s
Explanation:
This problem is pure trigonometry. Assuming you know trig, there are only a couple of steps to solving this problem. First, split the velocity into components; recall that any vector not directed along an axis has x and y components. Then, remember that sinΘ = opposite/hypotenuse. Applying this to your scenario, you get sin60° = vy/15. Multiplying this out gives you vy=15sin60. Put this into a calculator (make sure it's set to degree mode because the angle in this problem is in degrees) and you should get 12.99, which you can round up to 13 m/s. This is the velocity in the y-direction.
The procedure to find the x-velocity is very similar, but instead of using sine, we will use the cosine of theta. Recall that cosΘ=adjacent/hypotenuse. Once again plugging this scenario's numbers into that, you end up with cos60 = vₓ/15. Multiplying this out gives you vₓ = 15cos60. Once again, plug this into your calculator. 7.5 m/s should be your answer. This is the velocity in the x-direction.
By the way, a quick way to find the components of a vector, whether it's velocity, force, or whatever else, is to use these functions. Generally, if the vector points somewhere that's not along an axis, you can use this rule. The x-component of the vector is equal to hypotenuse*cosΘ and the y-component of the vector is equal to hypotenuse*sinΘ.
The answer is this, but i don't know how to simplify it. 3x^100000000<span />
Answer:
Kinetic Energy
Explanation:
Kinetic energy is the energy an object has because of its motion. If we want to accelerate an object, then we must apply a force. ... Kinetic energy can be transferred between objects and transformed into other kinds of energy. For example, a flying squirrel might collide with a stationary chipmunk.
Answer:
First, the different indices of refraction must be taken into account (in different media): for example, the refractive index of light in a vacuum is 1 (since vacuum = c). The value of the refractive index of the medium is a measure of its "optical density": Light spreads at maximum speed in a vacuum but slower in others transparent media; therefore in all of them n> 1. Examples of typical values of are those of air (1,0003), water (1.33), glass (1.46 - 1.66) or diamond (2.42).
The refractive index has a maximum value and a minimum value, which we can calculate the minimum value by means of the following explanation:
The limit or minimum angle, α lim, is defined as the angle of refraction from which the refracted ray disappears and all the light is reflected. As in the maximum value of angle of refraction, from which everything is reflected, is βmax = 90º, we can know the limit angle (the minimum angle that we would have to have to know the minimum index of refraction) by Snell's law:
βmax = 90º ⇒ n 1x sin α (lim) = n 2 ⇒ sin α lim = n 2 / n 1
Explanation:
When a light ray strikes the separation surface between two media different, the incident beam is divided into three: the most intense penetrates the second half forming the refracted ray, another is reflected on the surface and the third is breaks down into numerous weak beams emerging from the point of incidence in all directions, forming a set of stray light beams.