This study was aimed at testing the construct validity of the basketball basic motion skills test instrument (ITK GDBB). The research used descriptive method of 3 basketball experts in the city of Cimahi; 3 experts are the expert in basketball. The instrument used was the ITB GDBB developed by Silvy (2019) consisting of top passing, bottom passing, top service, bottom service, chest passing, bounding passing, overhead passing, and leading ball (dribbling). This instrument consists of 76 items that cover 4 domains in basketball, namely chest pass, overhead pass, bound pass, and dribbling. The validity method used the construct validity of different power types. For the reliability method, it used the Kuder Ricardson (KR) and Objectivity analysis. The results of the construct validity analysis of a total of 76 items show that the score is ranged from 0.67 to 1.00. The construct validity value of 71 items in the basketball game is in the high category (= 1.00), 5 items are in the sufficient category, the relativity score is ranged from 0.75 to 0.98, and the objectivity score is ranged from 0.89 to 0.95. The conclusion is that this test instrument can be used as a standardized basic motion skill test for standardized large ball games for validity in basic motion skills in basketball games for grade VII junior high school students.
Alpha particles have both high mass and low velocity, but it would be the former that determines why they can't penetrate. An alpha particle is made of two protons and two neutrons, which is quite a large mass for a particle. This large mass keeps it from penetrating too deeply into anything, since it will essentially "get stuck" when it comes too near to another atom.
So the answer, I believe, is B. Alpha particles have high mass.
Answer:
lower distance
Explanation:
because pulling the mass from a greater distance requires a lot of energy