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dlinn [17]
3 years ago
15

What is the mass of the same dragster body (volume of 150 cm3) if it is made of basswood instead?

Engineering
1 answer:
dusya [7]3 years ago
8 0

Answer:

the answer is 61.5

Explanation:

You might be interested in
Determine if the following errors are systematic or random. Justify your response. (a) Effect of temperature on the circuitry of
k0ka [10]

Answer:

a) temperature: random error

b) parallax: systematic error

c) using incorrect value: systematic error

Explanation:

Systematic errors are associated with faulty calibration or reading of the equipments used and they could be avoided refining your method.

4 0
3 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
2 years ago
If the channel-Length modulation effect is neglected, ID in the saturation region is considered to be independent of VDS
djverab [1.8K]
The answer is true because if the effect is neglected, the saturation id region is considered true
4 0
3 years ago
Which of the following best distinguishes between superficial design improvements and functional
Contact [7]

Answer:

Superficial design improvements are typically only trivial changes to a design, while functional design improvements can change the way a product or process is used to significantly enhance performance.

Explanation:

As a PC board designer, I would sometimes spend a certain amount of time making traces have shorter routes, or fewer layer changes or bends. (I wanted to make the layout "pretty.") In some cases, these changes are superficial, affecting the appearance only. In some cases, they are functional, reducing crosstalk or emissions or susceptibility to interference.

I deal with a web site that seems to be changing all the time (Brainly). In many cases, the same information is rearranged on the page—a superficial change. In other cases, the information being displayed changes, or the way that certain information is accessed changes. These are functional changes. (Sometimes, they "enhance performance," and sometimes they don't, IMO.)

In short ...

<em>Superficial design improvements are typically only trivial changes to a design, while functional design improvements can change the way a product or process is used to significantly enhance performance.</em>

8 0
2 years ago
The current entering the positive terminal of a device is i(t)= 6e^-2t mA and the voltage across the device is v(t)= 10di/dtV.
liberstina [14]

Answer:

a) 2,945 mC

b) P(t) = -720*e^(-4t) uW

c) -180 uJ

Explanation:

Given:

                           i (t) = 6*e^(-2*t)

                           v (t) = 10*di / dt

Find:

( a) Find the charge delivered to the device between t=0 and t=2 s.

( b) Calculate the power absorbed.

( c) Determine the energy absorbed in 3 s.

Solution:

-  The amount of charge Q delivered can be determined by:                      

                                       dQ = i(t) . dt

                  Q = \int\limits^2_0 {i(t)} \, dt = \int\limits^2_0 {6*e^(-2t)} \, dt = 6*\int\limits^2_0 {e^(-2t)} \, dt

- Integrate and evaluate the on the interval:

                   = 6 * (-0.5)*e^-2t = - 3*( 1 / e^4 - 1) = 2.945 C

- The power can be calculated by using v(t) and i(t) as follows:

                 v(t) = 10* di / dt = 10*d(6*e^(-2*t)) /dt

                 v(t) = 10*(-12*e^(-2*t)) = -120*e^-2*t mV

                 P(t) = v(t)*i(t) = (-120*e^-2*t) * 6*e^(-2*t)

                 P(t) = -720*e^(-4t) uW

- The amount of energy W absorbed can be evaluated using P(t) as follows:

                 W = \int\limits^3_0 {P(t)} \, dt = \int\limits^2_0 {-720*e^(-4t)} \, dt = -720*\int\limits^2_0 {e^(-4t)} \, dt

- Integrate and evaluate the on the interval:

                  W = -180*e^-4t = - 180*( 1 / e^12 - 1) = -180uJ

6 0
3 years ago
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