Answer:
the higher the ramp the less distance it will travel
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
D? maybe i’m trying to. see if it’s d or b
Answer:
750 nm
Explanation:
= separation of the slits = 1.8 mm = 0.0018 m
λ = wavelength of monochromatic light
= screen distance = 4.8 m
= position of first bright fringe =
= order = 1
Position of first bright fringe is given as


λ = 7.5 x 10⁻⁷ m
λ = 750 nm
Answer:

Explanation:
initially the merry go round is at rest
after 6.73 s the merry go round will accelerates to 20 rpm
so final angular speed is given as



so final tangential speed is given as


now average acceleration of the girl is given as


