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xz_007 [3.2K]
3 years ago
7

You are sitting on the beach and wondering about the properties of mechanical waves. Describe them in terms of ocean waves.

Physics
1 answer:
Rudiy273 years ago
7 0

Answer:

The ocean waves is a mechanical wave that transmits mechanical energy in the wave by the synchronized and repeated oscillation of the waters about an equilibrium level such that as the wave approaches the shoreline, and the water depth decreases, the height of the wave also increases reflecting the effective transmission of energy while the medium which is the water through which the wave propagates, move back and forth within a small region

Explanation:

A mechanical wave like other waves is the oscillation of a field about an equilibrium level. In mechanical waves, the field consists of the oscillating matter such that the wave transmits energy through a medium. The displacement of the medium through which the wave energy is limited such that the wave energy is conserved to travel far.

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delivery ladies is Shivam noted at the thundering sound of 6 second after the lightning was seen by him​
vitfil [10]

Answer:

this is due to difference in speeds of sound and light

Explanation:

light has a speed of 3×10^8 m/s and it is seen at once because it takes negligible time due to very high speed and short distance  that is why as soon as lightning occurs we can see it . since thundering sound travels with speed of sound which is about 330  to 340 m/s in air hence it takes some time as described in question as 6 seconds

8 0
3 years ago
Read 2 more answers
A projectile of mass m is launched with an initial velocity vector v i making an angle θ with the horizontal as shown below. The
sergeinik [125]
Angular momentum is given by the length of the arm to the object, multiplied by the momentum of the object, times the cosine of the angle that the momentum vector makes with the arm. From your illustration, that will be: 
<span>L = R * m * vi * cos(90 - theta) </span>

<span>cos(90 - theta) is just sin(theta) </span>
<span>and R is the distance the projectile traveled, which is vi^2 * sin(2*theta) / g </span>

<span>so, we have: L = vi^2 * sin(2*theta) * m * vi * sin(theta) / g </span>

<span>We can combine the two vi terms and get: </span>

<span>L = vi^3 * m * sin(theta) * sin(2*theta) / g </span>

<span>What's interesting is that angular momentum varies with the *cube* of the initial velocity. This is because, not only does increased velocity increase the translational momentum of the projectile, but it increase the *moment arm*, too. Also note that there might be a trig identity which lets you combine the two sin() terms, but nothing jumps out at me right at the moment. </span>

<span>Now, for the first part... </span>

<span>There are a few ways to attack this. Basically, you have to find the angle from the origin to the apogee (highest point) in the arc. Once we have that, we'll know what angle the momentum vector makes with the moment-arm because, at the apogee, we know that all of the motion is *horizontal*. </span>

<span>Okay, so let's get back to what we know: </span>

<span>L = d * m * v * cos(phi) </span>

<span>where d is the distance (length to the arm), m is mass, v is velocity, and phi is the angle the velocity vector makes with the arm. Let's take these one by one... </span>

<span>m is still m. </span>
<span>v is going to be the *hoizontal* component of the initial velocity (all the vertical component got eliminated by the acceleration of gravity). So, v = vi * cos(theta) </span>
<span>d is going to be half of our distance R in part two (because, ignoring friction, the path of the projectile is a perfect parabola). So, d = vi^2 * sin(2*theta) / 2g </span>

<span>That leaves us with phi, the angle the horizontal velocity vector makes with the moment arm. To find *that*, we need to know what the angle from the origin to the apogee is. We can find *that* by taking the arc-tangent of the slope, if we know that. Well, we know the "run" part of the slope (it's our "d" term), but not the rise. </span>

<span>The easy way to get the rise is by using conservation of energy. At the apogee, all of the *vertical* kinetic energy at the time of launch (1/2 * m * (vi * sin(theta))^2 ) has been turned into gravitational potential energy ( m * g * h ). Setting these equal, diving out the "m" and dividing "g" to the other side, we get: </span>

<span>h = 1/2 * (vi * sin(theta))^2 / g </span>

<span>So, there's the rise. So, our *slope* is rise/run, so </span>

<span>slope = [ 1/2 * (vi * sin(theta))^2 / g ] / [ vi^2 * sin(2*theta) / g ] </span>

<span>The "g"s cancel. Astoundingly the "vi"s cancel, too. So, we get: </span>

<span>slope = [ 1/2 * sin(theta)^2 ] / [ sin(2*theta) ] </span>

<span>(It's not too alarming that slope-at-apogee doesn't depend upon vi, since that only determines the "magnitude" of the arc, but not it's shape. Whether the overall flight of this thing is an inch or a mile, the arc "looks" the same). </span>

<span>Okay, so... using our double-angle trig identities, we know that sin(2*theta) = 2*sin(theta)*cos(theta), so... </span>

<span>slope = [ 1/2 * sin(theta)^2 ] / [ 2*sin(theta)*cos(theta) ] = tan(theta)/4 </span>

<span>Okay, so the *angle* (which I'll call "alpha") that this slope makes with the x-axis is just: arctan(slope), so... </span>

<span>alpha = arctan( tan(theta) / 4 ) </span>

<span>Alright... last bit. We need "phi", the angle the (now-horizontal) momentum vector makes with that slope. Draw it on paper and you'll see that phi = 180 - alpha </span>

<span>so, phi = 180 - arctan( tan(theta) / 4 ) </span>

<span>Now, we go back to our original formula and plug it ALL in... </span>

<span>L = d * m * v * cos(phi) </span>

<span>becomes... </span>

<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( 180 - arctan( tan(theta) / 4 ) ) ] </span>

<span>Now, cos(180 - something) = cos(something), so we can simplify a little bit... </span>

<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( arctan( tan(theta) / 4 ) ) ] </span>
3 0
3 years ago
Read 2 more answers
An engine flywheel initially rotates counterclockwise at 6.55 rotations/s. Then, during 20.9 s, its rotation rate changes to 2.1
11Alexandr11 [23.1K]

Answer:

The average angular acceleration is -2.628 rad/s²

Explanation:

Counterclockwise = positive

Clockwise = -negative

Given;

initial rotation of the flywheel, θ₁ = 6.55 rotation/s

final rotation of the flywheel, θ₂ = - 2.19 rotation/s

The average angular acceleration is given by;

\alpha = \frac{\delta \theta}{\delta t}\\\\ \alpha =\frac{\theta _2 - \theta_ 1}{t}\\\\ \alpha =\frac{-2.19 -6.55}{20.9} \\\\ \alpha =\frac{-8.74}{20.9}\\\\ \alpha = -0.4182 \ rotation / s^2\\\\ \alpha = \frac{-0.4182 \ rotation}{s^2}*\frac{2\pi \ radian}{rotation}\\\\ \alpha = -2.628 \ rad/s^2

Therefore, the average angular acceleration is -2.628 rad/s²

7 0
3 years ago
Which descriptor applies to the circuit?<br><br> A- on<br> B- closed<br> C- incomplete <br> D- open
HACTEHA [7]
Open circuit is the answer
3 0
3 years ago
Read 2 more answers
A ball of mass m is thrown into the air in a 45° direction of the horizon, after 3 seconds the ball is seen in a direction 30° f
Rzqust [24]

Answer:

Velocity (magnitude) is 98.37 m/s

Explanation:

We use the vertical component of the initial velocity, which is:

v_{0y}=v_0*sin(45)=\frac{\sqrt{2} }{2}v_0

Using kinematics expression of vertical velocity (in y direction) for an accelerated motion (constant acceleration, which is gravity):

v_{y}=v_{0y}+a*t=\frac{\sqrt{2} }{2}v_0-9.8t

Now we need to find v_y as a function of v_0. We use the horizontal velocity, which is always the same as follow:

v_x=v_0cos(45\º)=\frac{\sqrt{2} }{2}v_0=v_{t=3}*cos(30\º) \\

We know the angle at 3 seconds:

v_y(t=3)=v_{t=3}*sin(30\º)\\v_{t=3}=\frac{v_y}{sin(30\º)}

Substitute  v_{t=3} in  v_x and then solve for  v_y

\frac{\sqrt{2} }{2}v_0=\frac{v_y*cos(30\º) }{sin(30\º)} \\v_y=\frac{\sqrt{6} }{6}v_0

With this expression we go back to the kinematic equation and solve it for initial speed

\frac{\sqrt{6} }{6} v_0 =\frac{\sqrt{2} }{2}v_0-29.4\\v_0(\frac{\sqrt{6}-3\sqrt{2}}{6} )=-29.4\\v_0=98.37 m/s

3 0
4 years ago
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