Answer:

Explanation:
For sound waves we have v=d/t where v is the speed of sound and d the distance between the astronauts, while for electromagnetic waves we have c=D/t where c is the speed of light and D the distance between the spaceship and Earth. <em>We have written both times as the same</em> because is what is imposed by the problem, so we have t=d/v=D/c, which means:

And for our values:

•To play Dr. Dodgeball you need to have 2 teams to verse each other.
•Next, select one person from each team to be the doctor (depending on the size of the teams you can have varying amounts of doctors)
•Continue to play dodgeball how you normally would
•When a player gets hit and is “out” they have to sit on the ground and wait for the doctor to “revive them” (this usually requires the doctor dragging,touching, or moving the player that is out to a “revival place” which is usually decided on by the advisor or person in charge.
•Finally, try to get all the doctors and players out from the other team. Get the doctors first, for they cannot revive themselves. Which means the other players are out after they get hit with a ball since the doctors are out. (Some games are played where if all doctors are out the game ends)
Hope this helped! Play on! And plz mark brainliest lol this was long to write :D
Answer:
The reason is because both are exposed to a virtually infinite heat sink, due to the virtually infinite mass and of the surrounding environment, compared to the sizes of either the cup or the kettle such that the equilibrium temperature,
reached is the same for both the cup and the kettle as given by the relation;

Due to the large heat sink, T₂ - T₁ ≈ 0 such that the temperature of the kettle and that of the cup will both cool to the temperature of the environment
Explanation:
<span>The answer is C. This is called polarization of light by reflection. The sunlight is reflected at a parallel angle from on the surface plane of the water from which it bounces from. The glare is due to this polarization of sun beams at an angle with respect to the viewer. </span>
Utilize the formula: 
= Final Velocity (86 m/s)
= Initial Velocity (0 m/s)
a = acceleration (m/s²)
t = Time (100 seconds)
As a result,
86 m/s = 0 + (a)(100 seconds)
Using algebra, divide 86 m/s by 100 seconds:
86 m/s = 100a
a = 0.86 m/s²
Rounded to one decimal place: 0.9 m/s²
Let me know if you have any questions!