Answer:
idk search it on google chrome
Explanation:
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
This is the answer: The speed of a proton is about 5.0 × 10⁵ m/s
Explanation:
Because of the speeds of protons! :D
Answer:
a) x = (0.0114 ± 0.0001) in
, b) the number of decks is 5
Explanation:
a) The thickness of the deck of cards (d) is measured and the thickness of a card (x) is calculated
x = d / 52
x = 0.590 / 52
x = 0.011346 in
Let's look for uncertainty
Δx = dx /dd Δd
Δx = 1/52 Δd
Δx = 1/52 0.005
Δx = 0.0001 in
The result of the calculation is
x = (0.0114 ± 0.0001) in
b) You want to reduce the error to Δx = 0.00002, the number of cards to be measured is
#_cards = n 52
The formula for thickness is
x = d / n 52
Uncertainty
Δx = 1 / n 52 Δd
n = 1/52 Δd / Δx
n = 1/52 0.005 / 0.00002
n = 4.8
Since the number of decks must be an integer the number of decks is 5
Explanation:
The acceleration g varies by about 1/2 of 1 percent with position on Earth's surface, from about 9.78 metres per second per second at the Equator to approximately 9.83 metres per second per second at the poles.