Answer:
RAM, which stands for random access memory, and ROM, which stands for read-only memory, are both present in your computer. RAM is volatile memory that temporarily stores the files you are working on. ROM is non-volatile memory that permanently stores instructions for your computer.
Explanation:
Answer:
See explaination
Explanation:
#include <iostream>
#include<string.h>
using namespace std;
bool isPalindrome(string str, int lower, int upper){
if(str.length() == 0 || lower>=upper){
return true;
}
else{
if(str.at(lower) == str.at(upper)){
return isPalindrome(str,lower+1,upper-1);
}
else{
return false;
}
}
}
int main(){
string input;
cout<<"Enter string: ";
cin>>input;
if(isPalindrome(input,0,input.length()-1)){
cout<<input<<" is a palindrome"<<endl;
}
else{
cout<<input<<" is NOT a palindrome"<<endl;
}
return 0;
}
Answer:

Explanation:
In electrical terms, is the ratio of time in which a load or circuit is ON compared to the time in which the load or circuit is OFF.
The duty cycle or power cycle, is expressed as a percentage of the activation time. For example, a 70% duty cycle is a signal that 70% of the time is activated and the other 30% disabled. Its equation can be expressed as:

Where:



Here is a picture that will help you understand these concepts.
Answer:
The best saw for cutting miter joints is the backsaw.
Add-on:
i hope this helped at all.
Answer:
Superficial design improvements are typically only trivial changes to a design, while functional design improvements can change the way a product or process is used to significantly enhance performance.
Explanation:
As a PC board designer, I would sometimes spend a certain amount of time making traces have shorter routes, or fewer layer changes or bends. (I wanted to make the layout "pretty.") In some cases, these changes are superficial, affecting the appearance only. In some cases, they are functional, reducing crosstalk or emissions or susceptibility to interference.
I deal with a web site that seems to be changing all the time (Brainly). In many cases, the same information is rearranged on the page—a superficial change. In other cases, the information being displayed changes, or the way that certain information is accessed changes. These are functional changes. (Sometimes, they "enhance performance," and sometimes they don't, IMO.)
In short ...
<em>Superficial design improvements are typically only trivial changes to a design, while functional design improvements can change the way a product or process is used to significantly enhance performance.</em>