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den301095 [7]
3 years ago
11

From the article "Time Travel Is A Fun Science Fiction Story But Could It Be Real?", Albert Einstein's Theory of Relativity is d

escribed as what?
Question 3 options:

The pulling force of gravity causes space to curve and causes time to slow down.


Everything is relative to where you are on only Earth.


Space and time are different things


Einstein never thought of the Theory of Relativity
Engineering
1 answer:
zhannawk [14.2K]3 years ago
8 0

Answer:

Option A

Explanation:

As per the article "Time Travel Is A Fun Science Fiction Story But Could It Be Real?" the gravitational field is a representation of curving space and time. As the gravity becomes strong, the space-time get more curved and hence the time gets slower.

Hence, option A is correct

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11. Which of these is NOT true when dealing with refrigerants?
Alexus [3.1K]
Answer is an increase in pressure will cause an decrease in the pressure
4 0
3 years ago
Find the Rectangular form of the following phasors?
almond37 [142]

Answer:

The angles are missing in the question.

The angles are :

45,     30,    60,     90,    -34,     -56,      20,     -42,  -65,    -15

P=10, P=5,  P=25, P=54, P=65, P=95, P=250, P=8, P=35, P=150

Explanation:

1. P = 10,   θ = 45°  rectangular coordinates

x = r cosθ  ,   y = r sinθ

So, rectangular form is x + iy

x = P cosθ = 10 cos 45°

  = 7.07

y =P sinθ = 10 sin 45°

  = 7.07

Therefore, rectangular form

x + iy = 7.07 + i (7.07)

2. P = 5 , θ = 30°

x = 5 cos  30° = 4.33

y = 5 sin  30° = 2.5

So, (x+iy) = 4.33 + i (2.5)

3. P = 25 , θ = 60°

x = 25 cos  60° = 12.5

y = 25 sin  60° = 21.65

So, (x+iy) = 12.5 + i (21.65)

4. P = 54 , θ = 90°

x = 54 cos  90° = 0

y = 54 sin  90° = 54

So, (x+iy) = 0+ i (54)

5. P = 65 , θ = -34°

x = 65 cos  (-34°) = 53.88

y = 65 sin  (-34°) = -36.34

So, (x+iy) = 53.88 - i (36.34)

6. P = 95 , θ = -56°

x = 95 cos  (-56)° = 53.12

y = 95 sin  (-56)° = -78.75

So, (x+iy) = 53.12 - i (78.75)

7. P = 250 , θ = 20°

x = 250 cos  20° = 234.92

y = 250 sin 20° = 85.5

So, (x+iy) = 234.92 + i (85.5)

8. P = 8 , θ = (-42)°

x = 8 cos  (-42)° = 5.94

y = 8 sin  (-42)° = -5.353

So, (x+iy) = 5.94 - i (5.353)

9. P = 35 , θ = (-65)°

x = 35 cos  (-65)° = 14.79

y = 35 sin  (-65)° = -31.72

So, (x+iy) = 14.79 - i (31.72)

10. P = 150 , θ = (-15)°

x = 150 cos  (-15)° = 144.88

y = 150 sin  (-15)° = -38.82

So, (x+iy) = 144.88 - i (38.82)

6 0
3 years ago
A gear train has two gears. The driver gear has 8 teeth and a diametral pitch of 6 teeth/inch. the follower gear has 24 teeth. W
Sliva [168]

Answer:

18 teeth/inch

Explanation:

Given that: i. driver gear has 8 teeth and diametral pitch of 6 teeth/inch.

                  ii. follower gear has 24 teeth.

Let the followers diametral pitch be represented by x.

Then,

8 teeth ⇒  6 teeth/inch

24 teeth ⇒ x teeth/inch

So that;

x = \frac{24 x 6}{8}

   = \frac{144}{8}

   = 18 teeth/inch

The diametral is 18 teeth/inch

3 0
3 years ago
If you were driving the blue Prius in the situation pictured above, explain why the red Mustang should be given right-of-way at
dexar [7]

Answer:

The blue Prius, because the Mustang arrived almost in the same time. And when you arrive in an intersection at the same time of other vehicle you need yield for the car on your right if the car is on your left you have the right of way.

Explanation:

4 0
3 years ago
Same rule: If both players spend the same number of coins, player 2 gains 1 coin. Off-by-one rule: If the players do not spend t
Galina-37 [17]

Answer:

Check the explanation

Explanation:

1 -

public int getPlayer2Move(int round)

{

  int result = 0;

 

  //If round is divided by 3

  if(round%3 == 0) {

      result= 3;

  }

  //if round is not divided by 3 and is divided by 2

  else if(round%3 != 0 && round%2 == 0) {

      result = 2;

  }

  //if round is not divided by 3 or 2

  else {

      result = 1;

  }

 

  return result;

}

2-

public void playGame()

{

 

  //Initializing player 1 coins

  int player1Coins = startingCoins;

 

  //Initializing player 2 coins

  int player2Coins = startingCoins;

 

 

  for ( int round = 1 ; round <= maxRounds ; round++) {

     

      //if the player 1 or player 2 coins are less than 3

      if(player1Coins < 3 || player2Coins < 3) {

          break;

      }

     

      //The number of coins player 1 spends

      int player1Spends = getPlayer1Move();

     

      //The number of coins player 2 spends

      int player2Spends = getPlayer2Move(round);

     

      //Remaining coins of player 1

      player1Coins -= player1Spends;

     

      //Remaining coins of player 2

      player2Coins -= player2Spends;

     

      //If player 2 spends the same number of coins as player 2 spends

      if ( player1Spends == player2Spends) {

          player2Coins += 1;

          continue;

      }

     

      //positive difference between the number of coins spent by the two players

      int difference = Math.abs(player1Spends - player2Spends) ;

     

      //if difference is 1

      if( difference == 1) {

          player2Coins += 1;

          continue;

      }

     

      //If difference is 2

      if(difference == 2) {

          player1Coins += 2;

          continue;

      }

     

     

  }

 

  // At the end of the game

  //If player 1 coins is equal to player two coins

  if(player1Coins == player2Coins) {

      System.out.println("tie game");

  }

  //If player 1 coins are greater than player 2 coins

  else if(player1Coins > player2Coins) {

      System.out.println("player 1 wins");

  }

  //If player 2 coins is grater than player 2 coins

  else if(player1Coins < player2Coins) {

      System.out.println("player 2 wins");

  }

}

3 0
3 years ago
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