Answer:
because the wavelength of electron beams is much shorter than the wavelength of visible light
Answer:
c
. slower and started moving in place.
Explanation:
Matter can exist generally in three phases, as a solid, liquid or gas. But it can be transformed from one phase to another by the removal or application of heat energy.
The water was initially in a liquid form in the sealed tank until energy was transferred out of the substance. Thus, this causes a change of state in which the water turns to a solid. Whereby during the process, the molecules of the water moved slowly until they are fixed at a point, and vibrates individually at their individual point.
Therefore the molecules of water moved slower and stated moving in place (i.e vibrating at a point). The water turns to an ice.
Answer:
7772.72N
Explanation:
When u draw your FBD, you realize you have 3 forces (ignore the force the car produces), gravity, normal force and static friction. You also realize that gravity and normal force are in our out of the page (drawn with a frame of reference above the car). So that leaves you with static friction in the centripetal direction.
Now which direction is the static friction, assume that it is pointing inward so
Fc=Fs=mv²/r=1900*15²/55=427500/55=7772.72N
Since the car is not skidding we do not have kinetic friction so there can only be static friction. One reason we do not use μFn is because that is the formula for maximum static friction, and the problem does not state there is maximum static friction.
We actually don't need to know how far he/she is standing from the net, as we know that the ball reaches its maximum height (vertex) at the net. At the vertex, it's vertical velocity is 0, since it has stopped moving up and is about to come back down, and its displacement is 0.33m. So we use v² = u² + 2as (neat trick I discovered just then for typing the squared sign: hold down alt and type 0178 on ur numpad wtih numlock on!!!) ANYWAY....... We apply v² = u² + 2as in the y direction only. Ignore x direction.
IN Y DIRECTION: v² = u² + 2as 0 = u² - 2gh u = √(2gh) (Sub in values at the very end)
So that will be the velocity in the y direction only. But we're given the angle at which the ball is hit (3° to the horizontal). So to find the velocity (sum of the velocity in x and y direction on impact) we can use: sin 3° = opposite/hypotenuse = (velocity in y direction only) / (velocity) So rearranging, velocity = (velocity in y direction only) / sin 3° = √(2gh)/sin 3° = (√(2 x 9.8 x 0.33)) / sin 3° = 49 m/s at 3° to the horizontal (2 sig figs)