Explanation:
Crumple zones are sections in cars that are designed to crumple up when the car encounters a collision. Crumple zones minimize the effect of the force in an automobile collision in two ways. By crumpling, the car is less likely to rebound upon impact, thus minimizing the momentum change and the impulse.
Answer:
a)Amplitude ,A = 2 mm
b)f=95.49 Hz
c)V= 30 m/s ( + x direction )
d) λ = 0.31 m
e)Umax= 1.2 m/s
Explanation:
Given that
![y=2\ mm\ sin[(20m^{-1})x-(600s^{-1})t]](https://tex.z-dn.net/?f=y%3D2%5C%20mm%5C%20sin%5B%2820m%5E%7B-1%7D%29x-%28600s%5E%7B-1%7D%29t%5D)
As we know that standard form of wave equation given as

A= Amplitude
ω=Frequency (rad /s)
t=Time
Φ = Phase difference
![y=2\ mm\ sin[(20m^{-1})x-(600s^{-1})t]](https://tex.z-dn.net/?f=y%3D2%5C%20mm%5C%20sin%5B%2820m%5E%7B-1%7D%29x-%28600s%5E%7B-1%7D%29t%5D)
So from above equation we can say that
Amplitude ,A = 2 mm
Frequency ,ω= 600 rad/s (2πf=ω)
ω= 2πf
f= ω /2π
f= 300/π = 95.49 Hz
K= 20 rad/m
So velocity,V
V= ω /K
V= 600 /20 = 30 m/s ( + x direction )
V = f λ
30 = 95.49 x λ
λ = 0.31 m
We know that speed is the rate of displacement

![U=2\ mm\ sin[(20m^{-1})x-(600s^{-1})t]](https://tex.z-dn.net/?f=U%3D2%5C%20mm%5C%20sin%5B%2820m%5E%7B-1%7D%29x-%28600s%5E%7B-1%7D%29t%5D)
![U=1200\ cos[(20m^{-1})x-(600s^{-1})t]\ mm/s](https://tex.z-dn.net/?f=U%3D1200%5C%20cos%5B%2820m%5E%7B-1%7D%29x-%28600s%5E%7B-1%7D%29t%5D%5C%20mm%2Fs)
The maximum velocity
Umax = 1200 mm/s
Umax= 1.2 m/s
Answer: C
Explanation:
Bro this is common sense. Throw something across the room and watch it. It isnt going to be repulsed and fly up. It also isnt going to continue on forever. It will clearly fall and hit the ground
a . true hardness and density are physical properties