To calculate the mean, you add up all of the data values, and then divide that sum by the *number* of values.
For instance, if you wanted to find the mean score at a home run derby, and you’re given the following numbers for home runs scored by each player:
5, 4, 6, 5, 3, 1
You could calculate the mean by adding all of the score up
5 + 4 + 6 + 5 + 3 + 1 = 24
And dividing by the number of hitters (in this case, 6)
24 / 6 = 4
So the *mean score* of the home run derby would be 4.
The correct answer is 0.06857 moles.
C₆H₁₂O₆, that is, glucose has six carbons, twelve hydrogens, and six oxygen atoms. The atomic weight of C, H and O are as follows:
Six atoms of carbon = 6 × 12.01 g = 72.06 g
Twelve atoms of hydrogen = 12 × 1.008 g = 12.096 g
Six atoms of oxygen = 6 × 16.00 g = 96.00 g
So, the molar mass of C₆H₁₂O₆ is 72.06 g + 12.096 g + 96.0 g = 180.156 g.
It can also be written in the form as 180.16 g of C₆H₁₂O₆ is equal to 1 mole of C₆H₁₂O₆or 180.16 g/mole (as the molar mass)
Now, there is a need to find moles of 12.354 grams of C₆H₁₂O₆. So, the final conversion is:
12.354 g C₆H₁₂O₆ × 1 mole of C₆H₁₂O₆ / 180.16 g C₆H₁₂O₆
= 0.06857 moles
In a covalent bond, the atoms bond by sharing electrons. Covalent bonds usually occur between nonmetals. For example, in water (H2O) each hydrogen (H) and oxygen (O) share a pair of electrons to make a molecule of two hydrogen atoms single bonded to a single oxygen atom.
Answer: See explanation
Explanation:
The negative effects of video games include:
1. Social disconnection- One negative effect of video games is that it brings about social disconnection. Video games are typically addictive and this leads to the individual playing the game gradually disconnecting from the social life. Such people tends to play games rather than having conversations with their friends or family members.
2. Addiction - Video games are addictive which can lead to depression or bring about mental health disorder.
3. Wrong values - Some video games instill wrong values in children. Such values include violence, aggression and vengeance.
4. Negative academic achievement - Students who play video games a lot tend to have a negative academic achievement as the time they could have used in reading or studying is used for playing games and thus tends to have an effect on the performance in school.
5. Health hazards- Video games may lead to health hazards- such as nerve compression, obesity, and video-induced seizures.
The positive effect of video games are:
1. Problem solving - Video games train ones brain to be creative and also come up with solution to challenges.
2. Quick thinking - Video games help one to think quickly in order to solve challenges and overcome obstacles.
3. Create positive emotions - Easy games can bring about positive emotions and uplift ones mood, and help in promoting relaxation.
4. Stimulate learning - Playing video games can help an individual to learn new skills.