Answer:

Explanation:
From the question we are told that:
Altitude 
Mass 
Radius 
Generally the equation for Satellite Speed is mathematically given by



Therefore
Period T is Given as



<span>The lighter object is in orbit around the heaviest, and the Sun is the heaviest object in the Solar System</span>
Choices 1, 2, and 4 . . . . . Yes
Choices 3 and 5 . . . . . No
1. In a single atom, no more than 2 electrons can occupy a single orbital? A. True
2. The maximum number of electrons allowed in a p sublevel of the 3rd principal level is?
B.6
3. A neutral atom has a ground state electronic configuration of 1s^2 2s^2. Which of the following statements concerning this atom is/are correct?
B. All of the above.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.