For a photographer that wishes to determine the color of light that he can use in a dark room that will not expose the films he is processing, having used a Blue Incandescent bulb, he should proceed to use a Red Incandescent bulb for the next trial.
The photographer in question is performing an experiment. For these kinds of experiments it is important to identify the variables present, which can be of three kinds:
- Control variables
- Dependent variables
- Independent variables
For this experiment, the dependent variable is the exposure of the light onto the films, given that this is what we wish to measure. The independent variable will be the color of the light being used which is what will affect the dependent variable.
The remaining variable must be the control variable. Unlike the previous variables, we can have more than one of these. The control variable is there to make sure that only the dependent variable is affecting the outcome. We do this by keeping the control variable the same through each trial, which is why the photographer should not change the type of bulb in the second experiment, changing only the color of the light.
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The strength of the fireman in vertical direction will be given by F = m * g. Then, the work done will be given by definition by W = F * d. Substituting the expression of the Force in that of the work, we have that the work will be W = m * g * d. Substituting the given values and assuming that g = 10m / s ^ 2, we have a total work of W = (73) * (10) * (9) = 6570 J
Answer:
20m/s²
Explanation:
force = mass*acceleration
acceleration = force ÷ mass
acceleration = 200N ÷ 10kg
acceleration = 20m/s²
<em>Ten games</em> will be played.
The first team can be any one of 5 . For each of those, the opponent can be any one of the other 4 .
Number of ways to pair them up = (5 x 4) = 20 ways .
<em>BUT</em> ... Whether the Reds play the Blues, or the Blues play the Reds, it's the SAME GAME. Each possible game shows up twice in the list of 20 ways. So there are really only 10 different pairs ==> <em>10 games</em> .
Answer:
The new separation distance between adjacent bright fringes will be <u>4 mm</u>
Explanation:
Since, the distance between adjacent bright fringes is given by the formula:
Δx₁ = λL/d = 2 mm -------- eqn (1)
where,
Δx = Distance between adjacent bright fringes
λ = wavelength of light = constant for both cases
L = Distance between the slits and the screen
d = slit separation
Now, for the second case:
Slit Separation = d/2
Therefore,
Δx₂ = λL/(d/2)
Δx₂ = 2(λL/d)
using eqn (1), we get:
Δx₂ = 2 Δx₁
Δx₂ = 2(2 mm)
<u>Δx₂ = 4 mm</u>