Answer:
for i in range(0,10):
if SimonPattern[i] == UserPattern[i]:
score = score + 1
i = i + 1
else:
break
if i == 9:
score = score + 1
print("Total Score: {}".format(score))
Explanation:
This for loop was made using Python. Full code attached.
- For loop requires a range of numbers to define the end points. For this Simon Says game, we are talking about 10 characters, so that must be the range for the for loop: from 0 to 10.
- Conditional if tests if Simon pattern matches User's one characheter by one and add point for each match.
- Break statement is ready to escape the for loop at first mismatch.
- As we are starting from index 0, if the users matched all the characters correctly, then we need to add 1, otherwise the maximun score would be 9 and it should be 10.
This question is about Circle Geometry. it evaluates connected and broken lines with respect to circles.
<h3>What is Circle Geometry?</h3>
This refers to the body of knowledge in mathematics that has to do with the various problems associated with the Circle.
In real-world scenarios, circle geometry is used in technologies involving:
- Camera lenses
- Circular Architectural structures
- Steering Wheels
- Buttons etc.
Learn more about Circle Geometry at:
brainly.com/question/24375372
I think because if you’ve already turned it in they might as well grade asap instead of waiting
They all share the way that they are fundamentally designed: if they are quite complex, they will share the same basic logic foundations, like the way that the programming languages work. They also all share the method of construction and common and fundamental electronic components, like resistors, capacitors and transistors. As we humans design them, they make logical sense to at least someone, and probably only discounting the internet, you can probably draw logic diagrams and whatever to represent how they work.
Because they are designed by Humans, in a way they all mimic how our brains and society work. Also, as yet there are no truly intelligent technological systems, and are only able to react to a situation how they have been programmed to do so.
Answer:
R = ![\left[\begin{array}{ccc}1&0&0\\0&cos30&-sin30\\0&sin30&cos30\end{array}\right]](https://tex.z-dn.net/?f=%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7D1%260%260%5C%5C0%26cos30%26-sin30%5C%5C0%26sin30%26cos30%5Cend%7Barray%7D%5Cright%5D)
![\left[\begin{array}{ccc}cos 60&-sin60&0\\sin60&cos60&60\0&0&1\end{array}\right]](https://tex.z-dn.net/?f=%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7Dcos%2060%26-sin60%260%5C%5Csin60%26cos60%2660%5C0%260%261%5Cend%7Barray%7D%5Cright%5D)
Explanation:
The mappings always involve a translation and a rotation of the matrix. Therefore, the rotation matrix will be given by:
Let
and
be the the angles 60⁰ and 30⁰ respectively
that is
= 60⁰ and
= 30⁰
The matrix is given by the following expression:
![\left[\begin{array}{ccc}1&0&0\\0&cos30&-sin30\\0&sin30&cos30\end{array}\right]](https://tex.z-dn.net/?f=%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7D1%260%260%5C%5C0%26cos30%26-sin30%5C%5C0%26sin30%26cos30%5Cend%7Barray%7D%5Cright%5D)
![\left[\begin{array}{ccc}cos 60&-sin60&0\\sin60&cos60&60\0&0&1\end{array}\right]](https://tex.z-dn.net/?f=%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7Dcos%2060%26-sin60%260%5C%5Csin60%26cos60%2660%5C0%260%261%5Cend%7Barray%7D%5Cright%5D)
The angles can be evaluated and left in the surd form.