M = mass of aluminium = 1.11 kg
= specific heat of aluminium = 900
= initial temperature of aluminium = 78.3 c
m = mass of water = 0.210 kg
= specific heat of water = 4186
= initial temperature of water = 15 c
T = final equilibrium temperature = ?
using conservation of heat
Heat lost by aluminium = heat gained by water
M
(
- T) = m
(T -
)
(1.11) (900) (78.3 - T) = (0.210) (4186) (T - 15)
T = 48.7 c
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
It is equal to the overall momentum before collision, so far no external object is involved.
Explanation:
Momentum is always conserved during collision as a rule. This is equal to the product of the mass and velocity. Thank you.