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maxonik [38]
1 year ago
6

A 297 g block is connected to a light spring with spring constant 4.34 N/m, and displaced 7.45 cm from equilibrium. It is then r

eleased and allowed to oscillate in simple harmonic motion. What is the maximum acceleration of the block
Physics
1 answer:
vagabundo [1.1K]1 year ago
4 0

Answer:

x = A sin ω t       describes the displacement of the particle

v = A ω cos ω t

a = -A ω^2 sin ω t        

a (max) = -A ω^2     is the max acceleration (- can be ignored here)

ω = (K/ m)^1/2        for SHM

F = - K x^2     restoring force of spring

K = 4.34 / .0745^2 = 782 N / m

ω = (782 / .297)^1/2 = 51.3 / sec

a (max) = .0745 * 782 / .297 = 196 m / s^2

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Difference between velocity ratio and efficiency​
Naddik [55]

Explanation:

Velocity ratio of simple machine is the ratio of distance travelled by effort to the distance travelled by load in the machine. The efficiency of a simple machine is defined as the ratio of useful work done by machine (output work) to the total work put into the machine (input work).

Mark me as brainliest please

5 0
2 years ago
(b) A ball is thrown from a point 1.50 m above the ground. The initial velocity is 19.5 m/s at
Nataly_w [17]

The answers are:

(i) 6.35m

(ii) 20.2 m/s


It seems like you already have the answer, but let me show you how to get it:


You have two givens:

Vi = 19.5m/s

Θ = 30°

dy = 1.50m (This is not the maximum height, just to be clear)


When working with these types of equations, you just need to know your kinematics equations. For projectiles launched at an angle, you will need to first break down the initial velocity (Vi) into its horizontal (x) and vertical (y) components.


*<em>Now remember this, if you are solving for something in the horizontal movement always use only x-components. When solving for vertical movements, always use y-components. </em>


Let's move on to breaking down the initial velocity into both y and x components.


Viy = SinΘVi = (Sin30°)(19.5m/s) = <em>9.75 m/s</em>

Vix = CosΘVi = (Cos30°)(19.5m/s) = <em>16.89 m/s</em>


Okay, so we have that down now. The next step is to decide which kinematics equation you will use. Because you have no time, you need to use the kinematic equation that is not time dependent.


(i) Maximum height above the ground


Remember that the object was thrown 1.50m above the ground. So we save that for later. First we need to solve for the maximum height above the horizontal, or the point where it was thrown.


The kinematics equation you will use is:

Vf^{2} = Vi^{2}+2ad


Where:

Vf = final velocity

Vi = inital velocity

a = 9.8m/s²

d = displacement


We will derive our displacement from this equation. And you will come up with this:

d = \dfrac{Vf^{2}-Vi^{2}}{2a}


Again, remember that we are looking for a vertical component or y-component because we are looking for HEIGHT. So we use this plugging in vertical values only.


Vf at maximum height is always 0m/s because at maximum height, objects stop. Also because gravity is a downwards force you will use -9.8m/s².

Vfy = 0 m/s a = -9.8m/s² Viy = 9.75m/s

dy = \dfrac{Vfy^{2}-Viy^{2}}{2a}

dy = \dfrac{0^{2}-(9.75m/s)^{2}}{2(-9.8m/s^{2})}

dy = \dfrac{0^{2}-(9.75m/s)^{2}}{2(-9.8m/s^{2})}

dy = \dfrac{-95.0625m^{2}/s^{2}}{-19.6m/s^{2}}

dy = 4.85m


So from the point it was thrown, it reached a height of 4.85m. Now we add that to the height it was thrown to get the MAXIMUM HEIGHT <em>ABOVE THE GROUND.</em>


4.85m + 1.50m = 6.35m


(ii) Speed before it strikes the ground. (Vf=resultant velocity)

Okay, so here we need to consider a couple of things. To get the VF we need to first figure out the final velocities of both the x and y components. We are combining them to get the resultant velocity.


Vfx = horizontal velocity = Initial horizontal velocity (Vix). This is because gravity is not acting upon the horizontal movement so it remains constant.


Vfy = ?

VF =?


We need to solve this, again, using the same formula, but this time, you need to consider we are moving downwards now. So this time, instead of Vfy being 0 m/s, Viy is now 0 m/s. This is because it started moving from rest.


Vfy^{2} = Viy^{2}+2ad

Vfy^{2} = 0m/s^{2}+2(9.8m/s^{2}(6.35m)

\sqrt{Vfy^{2}} = \sqrt{124.46m^{2}/s^{2}}

Vfy= 11.16m/s


OKAY! We are at our last step. Now to get the resultant velocity, we apply the Pythagorean theorem.


Vf^{2} = Vfx^{2} + Vfy^{2}

\sqrt{Vf^{2}} = \sqrt{(16.89m/s)^{2}+(11.16m/s)^{2}}

Vf =20.2m/s


The ball was falling at 20.2m/s before it hit the ground.

8 0
2 years ago
A graphic designers is not a visual artist.<br> True <br> False
Colt1911 [192]

This answer is false. A visual artist is defined as someone involved in the arts of painting, sculpting, photography, etc, as opposed to music, drama, and literature. A visual artist is in the form of making somthing more visable. So, a graphic designer is a visual artist.

5 0
3 years ago
Read 2 more answers
An ice-making machine inside a refrigerator operates in a Carnot cycle. It takes heat from liquid water at 0.0 degrees Celsius a
avanturin [10]

Answer:

1751399.8902 J

Explanation:

m = Mass of water = 74.6 kg

\Delta H_f = Latent heat of fusion = 3.34\times 10^5\ J/kg

T_h = 19.2°C

T_c = 0°C

We have the equation for cold body

Q_c=m\Delta H_f

We have the equation

\dfrac{Q_c}{Q_h}=\dfrac{T_c}{T_h}\\\Rightarrow Q_h=\dfrac{Q_cT_h}{T_c}\\\Rightarrow Q_h=\dfrac{m\Delta H_fT_h}{T_c}\\\Rightarrow Q_h=\dfrac{74.6\times 3.34\times 10^5\times (19.2+273.15)}{0+273.15}\\\Rightarrow Q_h=26667799.8902\ J

Energy rejected to the room is 26667799.8902 J

Energy supplied to the device is given by

E=Q_h-m\Delta H_f\\\Rightarrow E=26667799.8902-74.6\times 3.34\times 10^5\\\Rightarrow E=1751399.8902\ J

The energy supplied to the device is 1751399.8902 J

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2 years ago
What is an electric motor? Explain its operation.
WINSTONCH [101]
It an electrical machine that converts electrical energy into mechanical energy, <span>Most </span>electric motors<span> operate through the interaction between an </span>electric motor's<span> magnetic field and winding currents to generate force.</span>
4 0
3 years ago
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