We actually don't need to know how far he/she is standing from the net, as we know that the ball reaches its maximum height (vertex) at the net. At the vertex, it's vertical velocity is 0, since it has stopped moving up and is about to come back down, and its displacement is 0.33m. So we use v² = u² + 2as (neat trick I discovered just then for typing the squared sign: hold down alt and type 0178 on ur numpad wtih numlock on!!!) ANYWAY....... We apply v² = u² + 2as in the y direction only. Ignore x direction.
IN Y DIRECTION: v² = u² + 2as 0 = u² - 2gh u = √(2gh) (Sub in values at the very end)
So that will be the velocity in the y direction only. But we're given the angle at which the ball is hit (3° to the horizontal). So to find the velocity (sum of the velocity in x and y direction on impact) we can use: sin 3° = opposite/hypotenuse = (velocity in y direction only) / (velocity) So rearranging, velocity = (velocity in y direction only) / sin 3° = √(2gh)/sin 3° = (√(2 x 9.8 x 0.33)) / sin 3° = 49 m/s at 3° to the horizontal (2 sig figs)
Answer:
speed-time graph is the acceleration of the particle or straight lines acceleration is constant
a distance-time graph represents that a particle has constant speed.
Explanation:
An object moving with constant velocity
D. The table pushes up on the vase with the same amount of force as gravity pulling it down.
Answer:
the answer to the question is the part that is reflected by clouds and atmosphere 26%