Answer:
The answer is below
Explanation:
Let A represent the first switch, B represent the second switch and C represent the bulb. Also, let 0 mean turned off and 1 mean turned on. Since when both switches are in the same position, the light is off. This can be represented by the following truth table:
A B C (output)
0 0 0
0 1 1
1 0 1
1 1 0
The logic circuit can be represented by:
C = A'B + AB'
The output (bulb) is on if the switches are at different positions; if the switches are at the same position, the output (bulb) is off. This is an XOR gate. The gate is represented in the diagram attached below.
Sound (like music and background sound) and detail. The music and background sound is what sets the mood for the game. In horror games, the sound is sometimes uneasy to make the player feel anxious, and when something chases you the music turns into fast-pace and making the player scared and feel that adrenaline. The detail also is a great factor. The more realistic a game is, the more it feels like real life and determines if the player will get a real reaction from the game.
The effect would be the altitude of the air, the higher you go up the closer you are to space we’re there’s no oxygen and everything moves slow so when your trying to fly across the world it could feel like your moving slower