Sound (like music and background sound) and detail. The music and background sound is what sets the mood for the game. In horror games, the sound is sometimes uneasy to make the player feel anxious, and when something chases you the music turns into fast-pace and making the player scared and feel that adrenaline. The detail also is a great factor. The more realistic a game is, the more it feels like real life and determines if the player will get a real reaction from the game.
Orthographic projection, common method of representing three-dimensional objects, usually by three two-dimensional drawings in each of which the object is viewed along parallel lines that are perpendicular to the plane of the drawling.
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Ea public address glven via the intercom system of a large buildingxplanation: