Answer:
material, eg copper, has lower resistance than steel.
length - longer wires have greater resistance.
thickness - smaller diameter wires have greater resistance.
temperature - heating a wire increases its resistance.
Explanation:
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Given what we know, we can confirm that this result from the goalie is a clear indicator of room for improvement in the reaction speed and visual coordination for this area of the net.
<h3>How can the goalie improve reaction speeds to this area?</h3>
The key for situations like this is simply repetition. The more the goalie is able to practice with shots in this area of the net, the more muscle memory they will build regarding reacting to these shots, and therefore less time will be needed to block them in the future.
Therefore, we can confirm that this result from the goalie is a clear indicator of room for improvement in the reaction speed and visual coordination for this area of the net.
To learn more about reaction speeds visit:
brainly.com/question/8186329?referrer=searchResults
Answer:
Fn: magnitude of the net force.
Fn=30.11N , oriented 75.3 ° clockwise from the -x axis
Explanation:
Components on the x-y axes of the 17 N force(F₁)
F₁x=17*cos48°= 11.38N
F₁y=17*sin48° = 12.63 N
Components on the x-y axes of the the second force(F₂)
F₂x= −19.0 N
F₂y= 16.5 N
Components on the x-y axes of the net force (Fn)
Fnx= F₁x +F₂x= 11.38N−19.0 N= -7.62 N
Fny= F₁y +F₂y= 12.63 N +16.5 N = 29.13 N
Magnitude of the net force.



Direction of the net force (β)

β=75.3°
Magnitude and direction of the net force
Fn= 30.11N , oriented 75.3 ° clockwise from the -x axis
In the attached graph we can observe the magnitude and direction of the net force
The air movements toward the equator are called trade winds, which are warm, steady breezes that blowalmost continuously. The Coriolis Effect makes the trade winds appear to be curving to the west, whether they are traveling to the equator from the south or north. Answer trade wind
<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.