<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.
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Explanation:
The first method to engage is to listen to where the sound of air in the inner Tor escaping originated and look to see if u can find it. You can then feel the escape air with your hand.
You can Put it inside a container of water and see the bubble and rotate the inner tube to pass all of it through the water
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you need to be able to have long enough to reach and have it far away from things that are going to cause accidents
It is A. a refrigerator cause a alternating current is current that doesn't stop and the refrigerator is plug into the wall.
Exothermic is the answer to your question