Answer:
I belive it would be ture
Explanation:
It's been a while since I learned this but I think that is right.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
120 deg Unknown = 100 deg Celsius since we know that the ice point is at
0 deg Celsius and the steam point is 100 deg Celsius
So you have 1.2 deg U / 1 deg C
70 deg U / (1.2 deg U / 1 deg c) = 58.3 deg C (temperature in deg Celsius)
Or 58.3deg C * 1.2 deg U / 1 deg C = 70 deg U
Answer:
compressions or refractions
Explanation: