3.33 seconds.
<u>Explanation:</u>
We can find the speed of the body using the formula,
Speed = Distance traveled in meters / time taken in seconds
= 450 m / 30 seconds
= 15 m/s
So per second the distance traveled by the body is 15 m.
So time needed to travel 50 m can be found as,
time = distance/speed
= 50 m / 15 m /s
= 3.33 s
Answer:
speed equals distance over time 50 divided by 5.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.