Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer: This is the orbit (of the moon around Earth).
An orbit is a circular/oval path that planets, moons, comets, etc follow with a "subject" in the middle. In this case, the circle is the orbit of the moon around Earth.
Answer:
False
Explanation:
In miles per hour, light speed is about 670,616,629 mph
2m/s
Explanation:
Given parameters:
Distance traveled = 60m
time taken = 30seconds
Unknown:
Speed of skateboarder = ?
Solution:
Speed is the rate of change of distance with time taken. It is a scalar quantity that only revers magnitude;
Speed = 
Speed =
= 2m/s
learn more:
Speed brainly.com/question/1548911
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Answer:
In conductive materials, the outer electrons in each atom can easily come or go, and are called free electrons. In insulating materials, the outer electrons are not so free to move. All metals are electrically conductive.