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wolverine [178]
2 years ago
7

A celestial body has these properties:

Physics
2 answers:
EleoNora [17]2 years ago
8 0

Answer:

Answered

Explanation:

A celestial body has these has these properties

It is too small to clear objects that are in its orbital path.

It has a rocky surface but no rings.

Since, it is very small, it has no ring and it has rocky surface it must be either be a Moon or the dwarf planet PLUTO. Although mars and mercury are also small and planets and have rocky surfaces but they can clear objects in there orbital path.

vichka [17]2 years ago
4 0
I think that would be the moon

"too small to clear objects that are in its orbital path" , which means that it probably not a planet.

hope this helps
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A box is pulled 6 meters across the ground at a constant velocity by a horizontally applied force of 50 newtons. At the same tim
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Answer:

(a) Friction force = 50 N

(b) Work done by friction = 300 j

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Explanation:

We have given that the box is pulled by 6 meter so d = 6 m

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We have have given that velocity is constant so acceleration will be zero

So to applied force will be utilized in balancing the friction force

So friction force F_{friction}=50N

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A circuit has a resistance of 10 Ω and current of 5 A. What is the voltage?<br><br>​
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A projectile of mass m is launched with an initial velocity vector v i making an angle θ with the horizontal as shown below. The
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Angular momentum is given by the length of the arm to the object, multiplied by the momentum of the object, times the cosine of the angle that the momentum vector makes with the arm. From your illustration, that will be: 
<span>L = R * m * vi * cos(90 - theta) </span>

<span>cos(90 - theta) is just sin(theta) </span>
<span>and R is the distance the projectile traveled, which is vi^2 * sin(2*theta) / g </span>

<span>so, we have: L = vi^2 * sin(2*theta) * m * vi * sin(theta) / g </span>

<span>We can combine the two vi terms and get: </span>

<span>L = vi^3 * m * sin(theta) * sin(2*theta) / g </span>

<span>What's interesting is that angular momentum varies with the *cube* of the initial velocity. This is because, not only does increased velocity increase the translational momentum of the projectile, but it increase the *moment arm*, too. Also note that there might be a trig identity which lets you combine the two sin() terms, but nothing jumps out at me right at the moment. </span>

<span>Now, for the first part... </span>

<span>There are a few ways to attack this. Basically, you have to find the angle from the origin to the apogee (highest point) in the arc. Once we have that, we'll know what angle the momentum vector makes with the moment-arm because, at the apogee, we know that all of the motion is *horizontal*. </span>

<span>Okay, so let's get back to what we know: </span>

<span>L = d * m * v * cos(phi) </span>

<span>where d is the distance (length to the arm), m is mass, v is velocity, and phi is the angle the velocity vector makes with the arm. Let's take these one by one... </span>

<span>m is still m. </span>
<span>v is going to be the *hoizontal* component of the initial velocity (all the vertical component got eliminated by the acceleration of gravity). So, v = vi * cos(theta) </span>
<span>d is going to be half of our distance R in part two (because, ignoring friction, the path of the projectile is a perfect parabola). So, d = vi^2 * sin(2*theta) / 2g </span>

<span>That leaves us with phi, the angle the horizontal velocity vector makes with the moment arm. To find *that*, we need to know what the angle from the origin to the apogee is. We can find *that* by taking the arc-tangent of the slope, if we know that. Well, we know the "run" part of the slope (it's our "d" term), but not the rise. </span>

<span>The easy way to get the rise is by using conservation of energy. At the apogee, all of the *vertical* kinetic energy at the time of launch (1/2 * m * (vi * sin(theta))^2 ) has been turned into gravitational potential energy ( m * g * h ). Setting these equal, diving out the "m" and dividing "g" to the other side, we get: </span>

<span>h = 1/2 * (vi * sin(theta))^2 / g </span>

<span>So, there's the rise. So, our *slope* is rise/run, so </span>

<span>slope = [ 1/2 * (vi * sin(theta))^2 / g ] / [ vi^2 * sin(2*theta) / g ] </span>

<span>The "g"s cancel. Astoundingly the "vi"s cancel, too. So, we get: </span>

<span>slope = [ 1/2 * sin(theta)^2 ] / [ sin(2*theta) ] </span>

<span>(It's not too alarming that slope-at-apogee doesn't depend upon vi, since that only determines the "magnitude" of the arc, but not it's shape. Whether the overall flight of this thing is an inch or a mile, the arc "looks" the same). </span>

<span>Okay, so... using our double-angle trig identities, we know that sin(2*theta) = 2*sin(theta)*cos(theta), so... </span>

<span>slope = [ 1/2 * sin(theta)^2 ] / [ 2*sin(theta)*cos(theta) ] = tan(theta)/4 </span>

<span>Okay, so the *angle* (which I'll call "alpha") that this slope makes with the x-axis is just: arctan(slope), so... </span>

<span>alpha = arctan( tan(theta) / 4 ) </span>

<span>Alright... last bit. We need "phi", the angle the (now-horizontal) momentum vector makes with that slope. Draw it on paper and you'll see that phi = 180 - alpha </span>

<span>so, phi = 180 - arctan( tan(theta) / 4 ) </span>

<span>Now, we go back to our original formula and plug it ALL in... </span>

<span>L = d * m * v * cos(phi) </span>

<span>becomes... </span>

<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( 180 - arctan( tan(theta) / 4 ) ) ] </span>

<span>Now, cos(180 - something) = cos(something), so we can simplify a little bit... </span>

<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( arctan( tan(theta) / 4 ) ) ] </span>
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2 years ago
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Virty [35]

In a closed system, the loss of momentum of one object is same as________ the gain in momentum of another object

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so clearly gain in momentum of one object is same as the loss of momentum of other object

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