Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
that would be the energy from the core. because of the fact that ht eearths core is producing 45mill killawhats and giggawats
Answer:
- Its entropy increases.
Explanation:
Entropy is defined as a 'measure of the amount of energy in a physical system that cannot be used to do work.' It is also employed to denote randomness, disorder, or uncertainty of the arrangement/system. In the given system, the melting of ice denotes the 'increase in entropy' as the amount of energy unavailable to do work increases('absorbs 3.33 x 10³J of energy'). Thus, <u>this signifies that the entropy increases with a rise in temperature as it allows the substance to have greater kinetic energy</u>.
Answer:
21.28 m
Explanation:
height, h = 71 m
velocity of raft, v = 5.6 m/s
let the time taken by the stone to reach to raft is t.
use second equation of motion for stone

u = 0 m/s, h = 71 m, g = 9.8 m/s^2
71 = 0 + 0.5 x 9.8 x t^2
t = 3.8 s
Horizontal distance traveled by the raft in time t
d = v x t = 5.6 x 3.8 = 21.28 m
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t=(0-(250sin75)^2)/-9.8
<span>the distance one is (2500+610)- (250m/s*cos75)*t=Dh Dh=horizontal distance </span>
<span>the max height one is d=0.5*9.8*t^2 </span>
<span>d= max height subtract 1800-d</span>