Fulcrum need to be positioned balanced with weight on both the sides following law of lever.
What is the physical law of the lever?
- It is the foundation for issues with weight and balance. According to this rule, a lever is balanced when the weight multiplied by the arm on one side of the fulcrum, which serves as the pivot point for the device, equals the weight multiplied by the arm on the opposing side.
- The lever is balanced, in other words, when the sum of the moments about the fulcrum is zero.
- The situation in which the positive moments (those attempting to turn the lever clockwise) equal the negative moments is known as this (those that try to rotate it counterclockwise).
- Moving the weights closer to or away from the fulcrum, as well as raising or lowering the weights, can alter the balance point, or CG, of the lever.
Learn more about the Fulcrum with the help of the given link:
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Equations of the vertical launch:
Vf = Vo - gt
y = yo + Vo*t - gt^2 / 2
Here yo = 35.0m
Vo is unknown
y final = 0
t = 4.00 s
and I will approximate g to 10m/s^2
=> 0 = 35.0 + Vo * 4 - 5 * (4.00)^2 => Vo = [-35 + 5*16] / 4 = - 45 / 4 = -11.25 m/s
The negative sign is due to the fact that the initial velocity is upwards and we assumed that the direction downwards was positive when used g = 10m/s^2.
Answer: 11.25 m/s
S= 343m/s
F=256Hz
WL= 343ms/256-1
WL=V/F
= 1.339844m
To find out scientific notation, you want to make sure that number is less than 10. So do 5.000000, you don't rally need the zeros but I just want to make my point. So use 10^x meaning ten the whatever power adds zeros like 5.000000x10^6 meaning it is increasing it by six zeros moving it out of the decimals and letting become 5,000,000.
You are running at constant velocity in the x direction, and based on the 2D definition of projectile motion, Vx=Vxo. In other words, your velocity in the x direction is equal to the starting velocity in the x direction. Let's say the total distance in the x direction that you run to catch your own ball is D (assuming you have actual values for Vx and D). You can then use the range equation, D= (2VoxVoy)/g, to find the initial y velocity, Voy. g is gravitational acceleration, -9.8m/s^2. Now you know how far to run (D), where you will catch the ball (xo+D), and the initial x and y velocities you should be throwing the ball at, but to find the initial velocity vector itself (x and y are only the components), you use the pythagorean theorem to solve for the hypotenuse. Because you know all three sides of the triangle, you can also solve for the angle you should throw the ball at, as that is simply arctan(y/x).