Answer:
<em>The skydiver needs 0.71 seconds to reach 7 m/s</em>
Explanation:
<u>Free Fall Motion
</u>
When an object is dropped in free air (no friction) from a certain height h, it follows a free-fall motion, whose acceleration is due exclusively to gravity. The speed at a moment t when the object is dropped (from rest) is:

We need to find How long does the skydiver needs to reach 7 m/s. We solve for t



The skydiver needs 0.71 seconds to reach 7 m/s
The person walking down the sidewalk follows the newton's third law of motion.
Explanation:
- A person is able to walk down the sidewalk by using the reaction forces from the ground.
- In simple term, feet pushes the ground and the reaction forces makes the feet able to walk.
- Another important force included in the walking mechanism is friction. With out friction one cannot walk down the sidewalks.
- Hence the forces involved in the walking of a person down the sidewalk are:
- Friction force
- Action and reaction force between ground and person's feet.
Answer:
it is the Hubble law
Explanation:
Hubble's law, also known as the Hubble–Lemaître law, is the observation in physical cosmology that galaxies are moving away from the Earth at speeds proportional to their distance. In other words, the farther they are the faster they are moving away from Earth.
Answer:
<em>The sea bed is 1125 m deep.</em>
Explanation:
<u>Speed</u>
It's the rate of change of the distance (d) traveled by an object over time (t).
The speed can be calculated by the formula:

It's known the speed of sound in water is v=1500 m/s. A sound wave is sent to the sea bed and bounces back to the ship 1.5 seconds later.
That is the time the wave takes to travel twice the distance from the ship to the sea bed, thus the required distance uses half of that time or t=1.5/2 = 0.75 seconds.
Solving the equation for d:
d = v.t
d = 1500 m/s * 0.75 s
d = 1125 m
The sea bed is 1125 m deep.
When visible light<span> in air enters a </span>medium<span> such as glass, the velocity of </span>light<span> decreases ... 3 by representing incident </span>light<span> as parallel </span>waves<span> with a </span>uniform<span> wavelength . ... Thus, they bunch up and stay bunched up as they run </span>through<span> the water. ... </span>wave<span> and the water </span>would<span> be the </span>medium<span> into which the </span>light wave<span> is </span>traveling<span>.</span>