First we have to establish that the number of protons is equivalent to the atomic number of element. Here I am assuming that you are referring to Potassium (K) - 40. Potassium, stable or unstable has 19 protons.
The answer is true. Gravity is the force that keeps us all on the ground.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
8. 2.75·10^-4 s^-1
9. No, too much of the carbon-14 would have decayed for radiation to be detected.
Explanation:
8. The half-life of 42 minutes is 2520 seconds, so you have ...
1/2 = e^(-λt) = e^(-(2520 s)λ)
ln(1/2) = -(2520 s)λ
-ln(1/2)/(2520 s) = λ ≈ 2.75×10^-4 s^-1
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9. Reference material on carbon-14 dating suggests the method is not useful for time periods greater than about 50,000 years. The half-life of C-14 is about 5730 years, so at 65 million years, about ...
6.5·10^7/5.73·10^3 ≈ 11344
half-lives will have passed. Whatever carbon 14 may have existed at the time will have decayed completely to nothing after that many half-lives.