1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
cricket20 [7]
3 years ago
13

True or false around 250 million year ago, all the continents were joined in one landmass, called Cambria

Physics
1 answer:
Xelga [282]3 years ago
7 0
This should be true, howl this helps
You might be interested in
How many protons are in the radioactive isotope 40/19K?
trasher [3.6K]
First we have to establish that the number of protons is equivalent to the atomic number of element. Here I am assuming that you are referring to Potassium (K) - 40. Potassium, stable or unstable has 19 protons.
8 0
3 years ago
How much work is accomplished when a force of 300N pushes a box across the floor for a distance of 100 meters?
Nesterboy [21]

So the correct ans is B.

hope it helps u.

5 0
3 years ago
Read 2 more answers
Gravity is a force. <br> True <br> False
Ratling [72]
The answer is true. Gravity is the force that keeps us all on the ground.
7 0
3 years ago
Read 2 more answers
The Rigidbody component adds collision to a GameObject
kifflom [539]

Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>

Explanation:

  • Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
  • A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
  • You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
  • If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
7 0
3 years ago
Help with these please someone?
DIA [1.3K]

Answer:

8. 2.75·10^-4 s^-1

9. No, too much of the carbon-14 would have decayed for radiation to be detected.

Explanation:

8. The half-life of 42 minutes is 2520 seconds, so you have ...

1/2 = e^(-λt) = e^(-(2520 s)λ)

ln(1/2) = -(2520 s)λ

-ln(1/2)/(2520 s) = λ ≈ 2.75×10^-4 s^-1

___

9. Reference material on carbon-14 dating suggests the method is not useful for time periods greater than about 50,000 years. The half-life of C-14 is about 5730 years, so at 65 million years, about ...

6.5·10^7/5.73·10^3 ≈ 11344

half-lives will have passed. Whatever carbon 14 may have existed at the time will have decayed completely to nothing after that many half-lives.

7 0
3 years ago
Other questions:
  • Can a black light be used to charge a solar powered product
    14·1 answer
  • How can vectors be used in real life?
    8·1 answer
  • A 100 kg cart goes around the inside of a vertical loop of a roller coaster. The radius of the loop is 3 m and the cart moves at
    14·1 answer
  • Select the correct answer.
    5·1 answer
  • A completely inelastic collision occurs between two balls of wet putty that move directly toward each other along a vertical axi
    13·1 answer
  • The orientation in space of the electron is described by which quantum number?
    9·1 answer
  • A student took a calibrated 200.0 gram mass, weighed it on a laboratory balance, and found it read 186.5 g. What was the student
    14·1 answer
  • Which of the following is true for both gas planets and terrestrial planets? Please Answer ASAP!!
    14·1 answer
  • The pressure in a fluid is affected by which characteristic of that fluid?
    9·1 answer
  • On which teeth are brackets most commonly
    8·1 answer
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!