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S_A_V [24]
3 years ago
5

What are Radio/Tv waves?

Physics
1 answer:
Lady_Fox [76]3 years ago
6 0
An electromagnetic wave of a frequency between about 104<span> and 10</span>11<span> or 10</span>12<span> Hz, as used for long-distance communication</span>
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Find the net force and acceleration. 15 points. Will give brainliest!
gladu [14]

Answer:

\boxed{F_{net} = 28.7 \ N}

\boxed{a = 2.1 \ m/s^2}

Explanation:

<u><em>Finding the net force:</em></u>

<u><em>Firstly , we'll find force of Friction:</em></u>

F_{k} = (micro)_{k}mg

Where (micro)_{k} is the coefficient of friction and m = 13.6 kg

F_{k} = (0.16)(13.6)(9.8)\\

F_{k} = 21.32 \ N

<u><em>Now, Finding the net force:</em></u>

F_{net} = F - F_{k}\\F_{net} = 50 - 21.32\\

F_{net} = 28.7 \ N

<u><em>Finding Acceleration:</em></u>

a = \frac{F_{net}}{m}

a = \frac{28.7}{13.6}

a = 2.1 \ m/s^2

8 0
3 years ago
1 point
Trava [24]

Answer:

Their number should increase

Explanation:

The photoelectric effect is a phenomenon that causes the ejection of electrons from that metal as light shined onto a metal surface. Only certain frequencies of light can cause the ejection of electrons. However, if the frequency of the incident light is too low then no electrons were ejected even if the intensity of the light was very high. If the frequency of the light was higher then electrons were able to be ejected from the metal surface even if the intensity of the light was very low.

According to the accepted wave theory, light of any frequency will cause electrons to be emitted. Kinetic energy emitted by the electrons depends upon the intensity of light.

According to the accepted wave theory, number of electrons being ejected by the metal should increase

5 0
3 years ago
The Rigidbody component adds collision to a GameObject
kifflom [539]

Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>

Explanation:

  • Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
  • A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
  • You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
  • If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
7 0
3 years ago
Choose a substance you're familiar with. what are its physical and chemical properties? How would you measure its density? What
Gekata [30.6K]
<span>you can look at magnesium, it can react with oxygen to form oxides. (chemical) it is malleable and a solid at room temperature. (physical)

</span><span>to measure its density, the mass and volume can be worked out and from this density too. look up the equation, it is quite easy :) 
</span><span>physical changes -- it can be melted, and oxidized 

</span><span>the chemical changes of oxidation magnesium looses electrons to form oxides, this is a chemical reaction- chemical change..--- use to get the density use (rho) or density D = M/V</span>
6 0
3 years ago
Two pieces of amber are hung from threads. Piece A is charged by rubbing piece A with fur. Piece B is charged by rubbing piece B
PIT_PIT [208]

Answer:

ieces A and B must also have the same type of charges

Explanation:

In electrostatics, charges of the same sign repel and charges of different signs attract.

If we apply this to our case, we have that part A and C repel each other, therefore they have the same type of charge.

Also part A and C repel each other, therefore they have the same type of charge.

If we use the transitive property of mathematics, pieces A and B must also have the same type of charges

6 0
3 years ago
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