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Ilia_Sergeevich [38]
3 years ago
8

Sounds travels in a ____ wave A. Transverse B. Compressional C. Surface D. Inverted

Physics
1 answer:
MissTica3 years ago
7 0

Answer: A. Transverse

Explanation:

Sound is a mechanical transverse wave, it travels faster in solids than in liquids or gases. This is because the speed of the mechanical waves is determined by a relationship between the elastic properties of the medium in which they are propagated and the mass per unit volume of the medium.  

 

In addition, the speed of sound varies with changes in the temperature of the medium. This is because an increase in temperature means that the frequency of interactions between the particles that transport the vibration increases, hence this increase in activity increases the speed.

Hence:

<h3>Sounds travels in a <u>transverse</u> wave</h3>
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A projectile of mass m is fired straight upward from the surface of an airless planet of radius R and mass M with an initial spe
motikmotik

Answer:

K = G Mm / 9R

Explanation:

Expression for escape velocity V_e = \sqrt{\frac{2GM}{R} }

Kinetic energy at the surface = 1/2 m V_e ²

= 1/2 x m x 2GM/R

GMm/R

Potential energy at the surface

= - GMm/R

Total energy = 0

At height 9R ( 8R from the surface )

potential energy

= - G Mm / 9R

Kinetic energy = K

Total energy will be zero according to law of conservation of mechanical energy

so

K  - G Mm / 9R = 0

K = G Mm / 9R

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7) Which statement below best describes the motion of the cart under the conditions shown in the image below?
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The cart is going left is your answer
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A train that travel 100 kilometer in 4hours is traveling at what speed?
DochEvi [55]
Speed = Distance/Time = 100 km / 4 hours = 100/4 km per hour = 25 kph
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3 years ago
A projectile of mass m is launched with an initial velocity vector v i making an angle θ with the horizontal as shown below. The
sergeinik [125]
Angular momentum is given by the length of the arm to the object, multiplied by the momentum of the object, times the cosine of the angle that the momentum vector makes with the arm. From your illustration, that will be: 
<span>L = R * m * vi * cos(90 - theta) </span>

<span>cos(90 - theta) is just sin(theta) </span>
<span>and R is the distance the projectile traveled, which is vi^2 * sin(2*theta) / g </span>

<span>so, we have: L = vi^2 * sin(2*theta) * m * vi * sin(theta) / g </span>

<span>We can combine the two vi terms and get: </span>

<span>L = vi^3 * m * sin(theta) * sin(2*theta) / g </span>

<span>What's interesting is that angular momentum varies with the *cube* of the initial velocity. This is because, not only does increased velocity increase the translational momentum of the projectile, but it increase the *moment arm*, too. Also note that there might be a trig identity which lets you combine the two sin() terms, but nothing jumps out at me right at the moment. </span>

<span>Now, for the first part... </span>

<span>There are a few ways to attack this. Basically, you have to find the angle from the origin to the apogee (highest point) in the arc. Once we have that, we'll know what angle the momentum vector makes with the moment-arm because, at the apogee, we know that all of the motion is *horizontal*. </span>

<span>Okay, so let's get back to what we know: </span>

<span>L = d * m * v * cos(phi) </span>

<span>where d is the distance (length to the arm), m is mass, v is velocity, and phi is the angle the velocity vector makes with the arm. Let's take these one by one... </span>

<span>m is still m. </span>
<span>v is going to be the *hoizontal* component of the initial velocity (all the vertical component got eliminated by the acceleration of gravity). So, v = vi * cos(theta) </span>
<span>d is going to be half of our distance R in part two (because, ignoring friction, the path of the projectile is a perfect parabola). So, d = vi^2 * sin(2*theta) / 2g </span>

<span>That leaves us with phi, the angle the horizontal velocity vector makes with the moment arm. To find *that*, we need to know what the angle from the origin to the apogee is. We can find *that* by taking the arc-tangent of the slope, if we know that. Well, we know the "run" part of the slope (it's our "d" term), but not the rise. </span>

<span>The easy way to get the rise is by using conservation of energy. At the apogee, all of the *vertical* kinetic energy at the time of launch (1/2 * m * (vi * sin(theta))^2 ) has been turned into gravitational potential energy ( m * g * h ). Setting these equal, diving out the "m" and dividing "g" to the other side, we get: </span>

<span>h = 1/2 * (vi * sin(theta))^2 / g </span>

<span>So, there's the rise. So, our *slope* is rise/run, so </span>

<span>slope = [ 1/2 * (vi * sin(theta))^2 / g ] / [ vi^2 * sin(2*theta) / g ] </span>

<span>The "g"s cancel. Astoundingly the "vi"s cancel, too. So, we get: </span>

<span>slope = [ 1/2 * sin(theta)^2 ] / [ sin(2*theta) ] </span>

<span>(It's not too alarming that slope-at-apogee doesn't depend upon vi, since that only determines the "magnitude" of the arc, but not it's shape. Whether the overall flight of this thing is an inch or a mile, the arc "looks" the same). </span>

<span>Okay, so... using our double-angle trig identities, we know that sin(2*theta) = 2*sin(theta)*cos(theta), so... </span>

<span>slope = [ 1/2 * sin(theta)^2 ] / [ 2*sin(theta)*cos(theta) ] = tan(theta)/4 </span>

<span>Okay, so the *angle* (which I'll call "alpha") that this slope makes with the x-axis is just: arctan(slope), so... </span>

<span>alpha = arctan( tan(theta) / 4 ) </span>

<span>Alright... last bit. We need "phi", the angle the (now-horizontal) momentum vector makes with that slope. Draw it on paper and you'll see that phi = 180 - alpha </span>

<span>so, phi = 180 - arctan( tan(theta) / 4 ) </span>

<span>Now, we go back to our original formula and plug it ALL in... </span>

<span>L = d * m * v * cos(phi) </span>

<span>becomes... </span>

<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( 180 - arctan( tan(theta) / 4 ) ) ] </span>

<span>Now, cos(180 - something) = cos(something), so we can simplify a little bit... </span>

<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( arctan( tan(theta) / 4 ) ) ] </span>
3 0
2 years ago
Read 2 more answers
A 59kg child starting from rest slides down a water slide with a vertical height of 5.0m. what is the child's speed halfway down
KIM [24]
<span>EP (potential energy) = mgy -> (59)(9.8)(-5) = -2,891
   EP + EK (kinetic energy) = 0; but rearranging it for EK makes it EK = -EP, such that EK = 2891 when plugged in.
   EK = 0.5mv^2, but can also be v = sqrt(2EK/m).
   Plugging that in for sqrt((2 * 2891)/59), we get 9.9 m/s^2 with respect to significant figures.</span>
6 0
3 years ago
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