The maximum shear stress in the tube when the power is transmitted through a 4: 1 gearing is 28.98 MPa.
<h3>What is power?</h3>
Power is the energy transferred per unit time.
Torque is find out by
P = 2πNT/60
10000 = 2π x 2000 x T / 60
T =47.74 N.m
The gear ratio Ne / Ns =4/1
Ns =2000/4 = 500
Ts =Ps x 60/(2π x 500)
Ts =190.96 N.m
Maximum shear stress τ = 16/π x (T / (d₀⁴ - d₁⁴))
τ max =T/J x D/2
where d₁ = 30mm = 0.03 m
d₀ = 30 +(2x 4) = 38mm =0.038 m
Substitute the values into the equation, we get
τ max = 16 x 190.96 x 0.038 /π x (0.038⁴ - 0.03⁴)
τ max = 28.98 MPa.
Thus, the maximum shear stress in the tube is 28.98 MPa.
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Video game designer for sure
Explanation:
Sure! I'll give you the definition to start off-
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Answer:
//Define the header file
#ifndef PLAYER_H
#define PLAYER_H
//header file.
#include <string>
//Use the standard namespace.
using namespace std;
//Define the class Player.
class Player
{
//Declare the required data members.
string name;
int score;
public:
//Declare the required
//member functions.
void setName(string par_name);
void setScore(int par_score);
string getName();
int getScore();
}
//End the definition
//of the header file.
#endif
Player.cpp:
//Include the "Player.h" header file,
#include "Player.h"
//Define the setName() function.
void Player::setName(string par_name)
{
name = par_name;
}
//Define the setScore() function.
void Player::setScore(int par_score)
{
score = par_score;
}
//Define the getName() function.
string Player::getName()
{
return name;
}
//Define the getScore() function.
int Player::getScore()
{
return score;
}