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insens350 [35]
3 years ago
7

Which part does NOT rotate when the engine is running and the clutch pedal is depressed?

Engineering
1 answer:
erik [133]3 years ago
7 0

Answer:

your answer would be B-(Clutch-Disk)

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1. A thin-walled cylindrical pressure vessel is capped at the end and is subjected to an internal pressure (p). The inside diame
Vesna [10]
I DONT KNOW OKAY UGHHH
6 0
3 years ago
A piston-cylinder apparatus has a piston of mass 2kg and diameterof
iragen [17]

Answer:

M =2.33 kg

Explanation:

given data:

mass of piston - 2kg

diameter of piston is 10 cm

height of water 30 cm

atmospheric pressure 101 kPa

water temperature = 50°C

Density of water at 50 degree celcius is 988kg/m^3

volume of cylinder is  V = A \times h

                                       = \pi r^2 \times h

                                       = \pi 0.05^2\times 0.3

mass of available in the given container is

M = V\times d

  = volume \times density

= \pi 0.05^2\times 0.3 \times 988

M =2.33 kg

6 0
3 years ago
Line.
Veronika [31]

Air supplied to a pneumatic system is supplied through the C. Actuator

Explanation

Pneumatic systems are like hydraulic systems, it is just that these systems uses compressed air rather than hydraulic fluid.  Pneumatic systems are used widely across the industries. these pneumatic systems needs a constant supply of compressed air to operate. This is provided by an air compressor. The compressor sucks in air at a very high rate from the environment and stores it in a pressurized tank. the Air is supplied thereafter with the help of a actuator valve that is a more sophisticated form of a valve.

From the above statement it is clear that Air supplied to a pneumatic system is supplied through the  Actuator

7 0
3 years ago
Which allows a user to run applications on a computing device? Group of answer choices Application software CSS Operating system
sveticcg [70]

Answer:

The operating system

Explanation:

The job of the operating system is to manage system resources allowing the abstraction of the hardware, providing a simple user interface for the user.  The operating system is also responsible for handling application's access to system resources.

For this purpose, the operating system allows a user to run applications on their computing device.

Cheers.

4 0
3 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
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