Answer:
t = 6.09 seconds
Explanation:
Given that,
Speed, v = 44.1 cm/s
Distance, d = 269 cm
We need to find the time interval of the marble. Speed is distance per unit time.

Hence, the time interval of the marble is 6.09 seconds.
The amplitude of wave-c is 1 meter.
The speed of all of the waves is (12meters/2sec)= 6 m/s.
The period of wave-a is 1/2 second.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
50kPa and if the area decreases, the pressure increases
Explanation:
P=F/A; P=pressure, F=force, A=area
85000N/1.7 m^2 = 50000 N/m^2; Pa = Pascal = N/m^2
=50 kPa