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Yanka [14]
4 years ago
6

Water vapor at 5 bar, 320°C enters a turbine operating at steady state with a volumetric flow rate of 0.65 m3/s and expands adia

batically to an exit state of 1 bar, 200°C. Kinetic and potential energy effects are negligible. Determine for the turbine: the power developed, in kW
Engineering
1 answer:
harina [27]4 years ago
8 0

Answer:

Power = 371.28 kW

Explanation:

Initial pressure, P1 = 5 bar

Final pressure, P2 = 1 bar

Initial temperature, T1 = 320°C

Final temperature, T2 = 160°C

Volume flow rate, V = 0.65m³/s

From steam tables at state 1,

h1 = 3105.6 kJ/kg, s1 = 7.5308 kJ/kgK

v1 = 0.5416 m³/kg

Mass flow rate, m = V/v1

m = 1.2 kg/s

From steam tables, at state 2

h2 = 2796.2 kJ/kg, s2 = 7.6597 kJ/kgK

Power developed, P = m(h1 - h2)

P = 1.2(3105.6-2796.2)

P = 371.28 kW

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Subcooled liquid water flows adiabatically in a constant diameter pipe past a throttling valve that is partially open. The liqui
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Answer:

hi-he = 0

pi-pe  = positive

ui-ue = negative

ti-te = negative

Explanation:

we know that fir the sub cool liquid water is

dQ = Tds = du +  pdv   ............1

and  Tds = dh - v dP         .............2

so now for process of throhling is irreversible when v is constant

then heat transfer is = 0 in irreversible process

so ds > 0

so here by equation 1 we can say

ds  > 0  

dv = 0 as v is constant

so that Tds = du    .................3

and du > 0

ue - ui > 0

and

now by the equation 2 throttling process  

here enthalpy is constant

so dh = 0

and Tds  = -vdP

so ds > 0  

so that -vdP > 0  

as here v is constant

so -dP =P1- P2

so P1-P2 > 0

so pressure is decrease here

5 0
3 years ago
Your manager has asked you to research and recommend a writing guide that examiners in your digital forensics company can use fo
vivado [14]

Answer:

Kindly Check the explanation

Explanation:

Report

A Report is a way to present the forensic examination result in front of judge. A report contains warrants, all affidavits issued for arrest, expenses occur during forensic test and lists of evidence. Apart from evidence a report also contains expert opinions.  

Guidelines  

These are the set of rules and written statement which are used to present the important information in a structured and clear format. The main motive behind to define the guidelines is to achieve standardization in the reports. It also improves the readability of the report.  

Guidelines for report  

Abstract:  

Each report must contain an abstract of the report which gives the brief review about the report. It came at the starting of the report. The main motive behind to give abstract is to give brief about report to someone in a very less time. The size of abstract must not be more than one page.  

Index:  

Each report must contain an index which display's which content is available at which page of report. The content of index must be appropriate and clear so that the reader will not get confuse.

Format of report:

The formatting of report is also one of the essential parts of the guidelines. It makes the report attractive and also due to this reader not gets bored while reading the report. The guidelines regarding layout of report are as follow:  

1. Use time roman font and 12 font size as a default font to explain anything in the report.  

2. The explanation must be justified

3. As possible divide the long paragraph. if possible explain in points.

4. The page must have border on all sides

5. Each pages must have numbering and footer

Rules for grammar:

1. The language of the report must be simple and clear. So that everyone can understand it easily.

2. Avoid repeating same sentence or word again and again.

3. Use active instead of passive voice, in order to give importance to doer.

4. Write expressions between commas.

5. Avoid spelling mistakes in report which also make wrong impact.

6. As possible give heading or subheading to material or explanation which must be accurate.

7. Explain, new or difficult words used in the report.

8. What ever written in the report must be through the point and accurate on bases of fact.

Body of report:

The body of the report referred to as a content written inside the report. In order to write an impressive report, it must include all these things:

1. Avoid use of hypothetical question, if still hypothetical question arises it must be bases on factual evidence.  

2. Add all the affidavits and warrants in the report issued for search and arrest.

3. The cost money expenses while solving the case.

4. The expert opinion which must be bases on knowledge or previously declare case results.

5. The list of people and evidence which are collected and interrogative during the investigation.

6. If investigation is further going on than write the area in which the investigation further goes on and also mention when the investigation get complete.  

Forensic software used:  

A short must be given about the software used in the investigation. The result generated by the software must also be pasted in that report. It is more good if attach the snap shot of the result. Add any previous case result in which the same software result is taken as evidence, in order to justify that the result generated by the software is true. Some of forensic softwares are FTK, ProDiscover, Hexworkshop. The result of these softwares must be heighted so that everyone can notice it.  

Conclusion:  

The conclusion must be given at the end of report to tell according him what result came after investigation. In conclusion also write on which basis the result concludes. There must be strong behind the conclusion.  

References:  

In Reference write all the cases, thesis, books which an investigator followed to solve the current case. In addition if they referred any internet article. They can also write the website name where  that article lies. In short can say that write everything where they got an idea which is helpful in solving the case.

 

8 0
3 years ago
3.
Andreyy89

Answer:

7

Explanation:

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4 0
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This search compares the target value with the middle element in the collection, then ignores the half of the collection in whic
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Answer:

d) Binary

Explanation:

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7 0
3 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
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