Answer:
a) 280MPa
b) -100MPa
c) -0.35
d) 380 MPa
Explanation:
GIVEN DATA:
mean stress 
stress amplitude 
a) 
--------------1

-----------2
solving 1 and 2 equation we get

b) 
c)
stress ratio

d)magnitude of stress range

= 280 -(-100) = 380 MPa
They all share the way that they are fundamentally designed: if they are quite complex, they will share the same basic logic foundations, like the way that the programming languages work. They also all share the method of construction and common and fundamental electronic components, like resistors, capacitors and transistors. As we humans design them, they make logical sense to at least someone, and probably only discounting the internet, you can probably draw logic diagrams and whatever to represent how they work.
Because they are designed by Humans, in a way they all mimic how our brains and society work. Also, as yet there are no truly intelligent technological systems, and are only able to react to a situation how they have been programmed to do so.
Answer:A
Explanation:
Damp roof is generally applied at basement level which restrict the movement of moisture through walls and floors. Therefore it could be inside or the outside basement walls.
Answer:
Artefacts can influence our actions in several ways. They can be instruments, enabling and facilitating actions, where their presence affects the number and quality of the options for action available to us. They can also influence our actions in a morally more salient way, where their presence changes the likelihood that we will actually perform certain actions. Both kinds of influences are closely related, yet accounts of how they work have been developed largely independently, within different conceptual frameworks and for different purposes. In this paper I account for both kinds of influences within a single framework. Specifically, I develop a descriptive account of how the presence of artefacts affects what we actually do, which is based on a framework commonly used for normative investigations into how the presence of artefacts affects what we can do. This account describes the influence of artefacts on what we actually do in terms of the way facts about those artefacts alter our reasons for action. In developing this account, I will build on Dancy’s (2000a) account of practical reasoning. I will compare my account with two alternatives, those of Latour and Verbeek, and show how my account suggests a specification of their respective key concepts of prescription and invitation. Furthermore, I argue that my account helps us in analysing why the presence of artefacts sometimes fails to influence our actions, contrary to designer expectations or intentions.
When it comes to affecting human actions, it seems artefacts can play two roles. In their first role they can enable or facilitate human actions. Here, the presence of artefacts changes the number and quality of the options for action available to us.Footnote1 For example, their presence makes it possible for us to do things that we would not otherwise be able to do, and thereby adopt new goals, or helps us to do things we would otherwise be able to do, but in more time, with greater effort, etc
Explanation:
Technological artifacts are in general characterized narrowly as material objects made by (human) agents as means to achieve practical ends. ... Unintended by-products of making (e.g. sawdust) or of experiments (e.g. false positives in medical diagnostic tests) are not artifacts for Hilpinen.
Answer:
Explanation:
In Engineering and Physics a Phasor That is a portmanteau of phase vector, is a complex number that represents a sinusoidal function whose Amplitude (A), Angular Frequency (ω), and Initial Phase (θ) are Time-invariant.
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