Answer:
Explanation:
If Ig be moment of inertia about an axis through centre of mass and I be moment of inertia through any other axis parallel to earlier axis , then according to theory of parallel axis ,
I = Ig + Md²
where M is mass of the body and d is distance between two parallel axis.
So I is greater than Ig.
Answer:
because it causes echoes walls are good reflectors of sound
Explanation:
pls mark brainliest ;)
Answer:
The Nunchuk sucks
Explanation:
The nunchuk is literally the worst attachment to a controller ever. The Wii wasn't a bad console, it just had some garbage controllers. If you bought anything on the virtual console, like I did, I had to plug in my Gamecube controller which worked horribly with virtual console games. Nintendo has only decided to make normal controllers for the Switch, and even those controllers have problems. Except the pro controller, that controller is pretty good. Thank you for coming to my TED talk.
Answer:
Si logra alcanzar el bus.
Explanation:
Para poder solucionar este problema debemos de tener en cuenta que Alicia corre a velocidad constante para poder alcanzar el bus. La formula de la cinematica que tiene en cuenta la velocidad constante es la siguiente:

donde:
Xf = Ubicacion del punto donde se encuentra el bus [m]
Xo = Ubicacion desde donde esta Alicia [m]
v = velocidad constante = 5 [m/s]
t = tiempo [s]
Xf - Xo = 15 [m]
15 = 5*t
t = 3 [s]
Ahora con el tiempo podemos encontrar la velocidad del bus por medio de la siguiente ecuacion de cinematica para la aceleracion constante:

donde:
Vf = velocidad del bus despues de los 3 [s]
Vi = velocidad inicial = 0
a = aceleracion = 0.5 [m/s^2]
Vf = 0 + (0.5*3)
Vf = 1.5 [m/s]
La velocidad del bus es menor que la velocidad de Alicia, por ende Alicia alcanzara el bus.