Answer:
Population 1 indicates growth while Population 2 indicates a declining population
Explanation:
Here, using the given rate of change of the population, we want to determine which of the two is growing and which is declining
From the rate of change of both, we can determine this. Looking at the differential equation for the first one, we can see that it is of positive value. Looking at the differential equation for the second one. we can see it is of negative value
While a positive change rate indicates growth, a negative change rate will indicate otherwise
Hence, we can conclude that the one with a negative rate change will indicate a declining population
<h2>Isaac Newton's First Law of Motion states, "A body at rest will remain at rest, and a body in motion will remain in motion unless it is acted upon by an external force." What, then, happens to a body when an external force is applied to it? That situation is described by Newton's Second Law of Motion. </h2><h2>
equation as ∑F = ma
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</h2><h2>The large Σ (the Greek letter sigma) represents the vector sum of all the forces, or the net force, acting on a body. </h2><h2>
</h2><h2>It is rather difficult to imagine applying a constant force to a body for an indefinite length of time. In most cases, forces can only be applied for a limited time, producing what is called impulse. For a massive body moving in an inertial reference frame without any other forces such as friction acting on it, a certain impulse will cause a certain change in its velocity. The body might speed up, slow down or change direction, after which, the body will continue moving at a new constant velocity (unless, of course, the impulse causes the body to stop).
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</h2><h2>There is one situation, however, in which we do encounter a constant force — the force due to gravitational acceleration, which causes massive bodies to exert a downward force on the Earth. In this case, the constant acceleration due to gravity is written as g, and Newton's Second Law becomes F = mg. Notice that in this case, F and g are not conventionally written as vectors, because they are always pointing in the same direction, down.
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</h2><h2>The product of mass times gravitational acceleration, mg, is known as weight, which is just another kind of force. Without gravity, a massive body has no weight, and without a massive body, gravity cannot produce a force. In order to overcome gravity and lift a massive body, you must produce an upward force ma that is greater than the downward gravitational force mg. </h2><h2>
</h2><h2>Newton's second law in action
</h2><h2>Rockets traveling through space encompass all three of Newton's laws of motion.
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</h2><h2>If the rocket needs to slow down, speed up, or change direction, a force is used to give it a push, typically coming from the engine. The amount of the force and the location where it is providing the push can change either or both the speed (the magnitude part of acceleration) and direction.
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</h2><h2>Now that we know how a massive body in an inertial reference frame behaves when it subjected to an outside force, such as how the engines creating the push maneuver the rocket, what happens to the body that is exerting that force? That situation is described by Newton’s Third Law of Motion.</h2><h2 />
Vega, the brightest star in the constellation lyra, has a parallax angle of approximately 0.13 arcseconds, approximately Vega will be 25.076 Light year or 7.692 Parsec away from the sun
The parallax angle is the angle between the Earth at one time of year, and the Earth six months later, as measured from a nearby star.
Mathematically it can be understood as that the parallax angle is the angle which is taken from a point at one time on the earth and again after six months later from the same point on the earth. The parallax angle is the semi-angle of inclination between the two lines to sight.
Stellar parallax is the basis for the parsec, which is the distance from the Sun to an astronomical object that has a parallax angle of one arcsecond.
Distance (in parsec) = 1 / (parallax angle ( arcsec))
given
parallax angle = 0.13 arcseconds
Distance (in parsec) = 1/ 0.13 = 7.692 Parsec
if 1 Parsec = 3.26 Light year
So, 7.692 Parsec will be equal to = 3.26 * 7.692 = 25.076 Light year
≈ 25.076 Light year
To learn more about Stellar parallax here
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