Answer:
i am bored and i get out in 10 minuets
Explanation:
the worst because its not enough habitat and when the cutting down a whole lot of rainforest at a time which is killing animals escpecialy rainforest animals
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
Explanation:
Given
Diameter of Pulley=10.4 cm
mass of Pulley(m)=2.3 kg
mass of book
height(h)=1 m
time taken=0.64 s


![a=4.88 m/s^2and [tex]a=\alpha r](https://tex.z-dn.net/?f=a%3D4.88%20m%2Fs%5E2%3C%2Fp%3E%3Cp%3Eand%20%5Btex%5Da%3D%5Calpha%20r)
where
is angular acceleration of pulley


And Tension in Rope


T=8.364 N
and Tension will provide Torque




Thus mass is uniformly distributed or some more towards periphery of Pulley
A parsec is a measurement of distance.